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  1. #11
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    A thing people don't know bout last boss in Haukke Manor is that when she's casting Fire II (III?) you can just go behind her and it cancels the cast same goes for her adds that cast the same abilities as well as spells like Paralyze if you go behind the enemy it doesn't go off at all.

    Just pointing this out as she doesn't cleave it'll save the healer MP and you can just dance around the boss and adds while you maintain threat/dmg it's information a lot of players don't throw around. Learning how to gauge a healer such as adds tell em to sit on you till you get threat n presto you got it if they don't like it just say "well my Flash has only so much range.." maybe they'll get the hint.
    (0)
    Last edited by Awful; 08-31-2016 at 06:37 PM.

  2. #12
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Tell the healer to stand near the boss, then just pull the adds off the healer.

    It's easier to solve an add related problem when you've done the dungeon once before, since you'll know when and where they spawn so you won't have to do any on-the-fly stuff.

    this is good, logical mid-level advice. it sounds "lazy" to "blame" the rest of your party, but tbh everyone standing within aoe aggro range if they think theyre going to pull aggro is best for everyone, even if the same sort of dps that don't believe in quelling strikes or use single target max dps rotations when you're pulling multiple mobs don't like to listen. One of the biggest problems with clean, efficient dungeon runs in this game is dps believing aggro is strictly the tanks responsibility and that they don't have any responsibility in burning adds or choosing logical targets.

    ironically, as a low level player in low level dungeons(and even at 60 if you run with randoms) you will never make everyone happy with your style of tanking no matter what you do. So just do your best, be vocal about being new and learning the ropes, and try to mark targets so the single target herpaderps at least cant rage about you messing with their l337 single target deeps.

    ps: try to grow a thick skin, and I really hope you aren't discouraged. I so often hear dps praise my healer for "keeping that crazy tank alive". but the few, few, few and far between situations where the healer is humble enough to admit that they're barely healing because the tank is using their CD's spot-on make it all worth it.
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  3. #13
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Awful View Post
    A thing people don't know bout last boss in Haukke Manor is that when she's casting Fire II (III?) you can just go behind her and it cancels the cast same goes for her adds that cast the same abilities as well as spells like Paralyze if you go behind the enemy it doesn't go off at all.
    Void Thunder III. This tends to be a property of 2.0 dungeons, but doesn't work for 2.1 dungeons and up (i.e. it works for HM and AK, but not for HM HM.) There's a Void Fire III as well, but I think it targets a party member.
    (0)

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