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  1. #61
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    My policy when tanking is if,you pull the mob, you tank it. If it happens first explain to only target the mob, especially in low levels before you get stances. Use your words!if they continue messing around then you kick them. There is such thing as a good DPS and it's a team game, just because you play dps doesn't mean you don't have any responsibility.

    It's the only way people will learn. I know it's generally frowned upon to yell at players it if you offer them advice and they don't listen what are you supposed to do? Remember that as a tank, they need you more than you need them. Tank queues are practically instant, so just remind them that it's either play as a team or enjoy the queue again.

    I am of course referring to casual content like dungeon runs. Raiding is another matter entirely.
    (1)

  2. #62
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Thanks again for all the replies - and yes, in my OP I was originally talking about when I got to synched down dungeons for leveling roulette and don't have my full set of enmity skills yet. I am usually hesitant to kick people since I know it was a long wait for dps (from leveling BRD), so usually I'll say something. If they don't listen and respond even after this, even though it is easy to get back hate or get enmity on a group of trash a dps pulls, it still isn't something that needs to be done in things like leveling roulette. I suppose people will think that in those kinds of dungeons (16-33) you don't even need a tank, which is true, but still. I see the point for keeping buffs on for higher level content and adapt my pulls to the party composition and skill, it was just for those early dungeons and also for newer tanks that I have concern.
    (0)

  3. #63
    Player
    rikuzero's Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Zereyu Xeil
    World
    Malboro
    Main Class
    Miner Lv 53
    Sometimes when I'm a dps in a lower lvl dungeon, I have to deal with a tank getting fussy that I'm switching targets to distribute enmity when 1 is about to make me their target (they get mad and think I'm an idiot for not focus-firing on the tank's target), but it seems most tanks I play with value simplicity over optimization. Main example is DoTs on large mobs and reinforcements, and so help me if I decide to throw DoTs on mobs currently being pulled because I thought the tank would actually stop soon to get more hate.

    Though sometimes in the first few dungeons I tactfully rip hate, but only when I'm the healer, because 99% of the time the healer won't understand dafuq I'm doing. The reasoning is to distribute some damage (I do 1 mob) so I can make more use of the out-of-battle regen and thus replace a heal with damage. The regen ends up covering around 1/3 hp on average between pulls. Bad practice for later gameplay, but optimal play for the situation. Good or bad?
    (0)

  4. #64
    Player
    Kohta's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Hana Song
    World
    Lamia
    Main Class
    Summoner Lv 70
    I haven't really had issues with hate since roughly after level 50 in general, but in terms of marking, the amount of skills on the bar fill it up to the point that 1,2,3,4 doesn't fit on the crossbar, I have tried playing this game with a mouse and keyboard and wanted to, but it doesn't sit right with me, I am 5% the tank I am with a controller and my layout allows me to react to any situation that is put on me in a fraction of the time, having to flip between more than 2 crossbars is a recipe for disaster when I need to get back to a stun, defense CD or threat and if I have to cycle through its a waste of time and the mechanics will have likely hit me, furthermore, if I have to duplicate these important skills to the third bar, it defeats the purpose.

    As a Summoner and White Mage as well, I typically don't heal the tank or DPS a target unless I have seen overwhelm, flash and unleash first.

    The real thing that needs to be talked about is not marking this or that, unless it's for a mechanic strategy, what we need to realize is a DPS or even a WHM can take hate from a tank IF THEY TRY, just like in FFXI, Black Mage was always one or two buttons from being a tank, it came down to a choice of weather you wanted to take it or not, eventually, tanks became obsolete since the DPS had it most of the time easier anyway, save for certain content that required it.

    The whole "I got to do 99999999 DPS and post it on yewtewb" is honestly sickening, this game has turned into a gear chasing content repetitive elitest thumper where it's difficult to have fun in any role unless you're doing something to bend the design or work against the grain, only to come on the forum and ask it to be reworked, be told to git gud in the nicest way possible, or change to a job with far less responsibility.
    (0)

  5. #65
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    i give 2 warnings, on the 3rd pull, dps dies.

    If the dps thinks i'm pulling too slow, then they need to speak up, let there voices be heard, just because THEY might be ready doesn't account for the rest of the group. If its unanimous, i pull faster/bigger, and thus the problem will be solved.
    (1)

  6. #66
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Many of us have been on both sides of this argument.

    As a Tank I try to balance my pulls based on DPS/Healing on the first pulls. That being said it's my job to TANK. Even if they pulled extra, as long as it isn't going to be the death of me, I will try to grab agro on everything while not losing what I already have. The exception being when something they've targeted would be the death of me/healer/party where I will let it take the DPS down before I try to pick it up and clear out some of the already present danger.

    As a DPS/Healer when I tag something extra, I will bring it to the tank so they can hit it with their usual AoE rotation. Especially as a DPS I would rather it come after me than the healer in terms of pathing enemies that weren't yet picked up. I find it INCREDIBLY frustrating when a tank would rather stand and watch me die, than hit their AOE hate when I'm standing with the enemies right next to them because only they can pull.
    (0)

  7. #67
    Player
    Sigmar_Heldenhammer's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    Sigmar Heldenhammer
    World
    Exodus
    Main Class
    Warrior Lv 55
    In every mmo I tanked I did it like so:
    If dps runs ahead of me to pull, they tank.
    If an accidental pull happens, I pick it up.
    If dps or healer pull agro from a group of mobs, I pick it back up and apologize after the fight for my mistake.
    (1)

  8. #68
    Player
    Levaru's Avatar
    Join Date
    Mar 2016
    Posts
    7
    Character
    Levaru Relis
    World
    Mateus
    Main Class
    Paladin Lv 60
    Some thing I find kind of ridiculous are healers and DPS who won't pay attention during and before fights. I've done runs where I marked everything and runs where I don't touch the markers at all and in both situations I find people who do what they want in terms of target priority.

    Sure marking is a great tool for people trying to learn the dungeon/raid, but other than way-markers during raids as reminders as to where people should group or avoid, I don't think that have some one mark every target is a valid enough excuse for those who don't even try to play in a smart way.

    Every time someone switches a target in battle an arrow pops up that shows who their new target is, doesn't matter if it is a mob or party member. Even with constant switching you still get notified that someone is doing something to a different target. This should, imo, cause people to check the aggro bars to make sure that they aren't pulling anything.
    (0)

  9. #69
    Player
    Levaru's Avatar
    Join Date
    Mar 2016
    Posts
    7
    Character
    Levaru Relis
    World
    Mateus
    Main Class
    Paladin Lv 60
    While DPSing when a tank is constantly switching targets is annoying more often than not there is one target that has allot of aggro already built up by the tank. finding this target is the safest way to not pull anything else. At the beginning of the pull it might be the mob who ate the tanks ranged skill/third hit in the aggro combo, after a little bit of waiting the target become fairly obvious.

    Some people think that the DPS HAS to target the same thing as the tank, but that's not true. Whatever target they can DPS without pulling is valid. If the mob is almost dead you might as well kill it even if you take a few hits. People get so caught up in Tank need control of all mobs, that they ignore easier way to play the game that makes everyone's life allot easier.

    TLDR:
    Marking is get when learning new content/teaching but it should be a crutch for everyone.
    Think about what target the tank has the most aggro built up by seeing which mob eats the 3rd combo
    LOOK AT AGGRO BARS
    (0)

  10. #70
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Paikis View Post
    4. You win.
    Why is it a contest? You're supposed to be on the same team.
    (0)
    Oooh, shiney...

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