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  1. #21
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Martin_Arcainess View Post
    I think my sig says it all really.
    I don't disagree with you. I've always lived by the motto of "you pull it, you tank it" and I'm the sort of tank that pulls large groups and chain pulls really quick anyway, if I stop for a few seconds it's for a cooldown or to take a drink, but there will still be dps pulling for me when I'm not ready. I understand that DPS are trying to maintain their buffs, but I'd still prefer they wait. For example, I was in Hullbreaker with an overeager BLM that was pulling for me initially while I was establishing some aggro on the first group. I politely asked him to stop and he did, then we got to the final boss he pulled before I could get there and started dpsing and died very quickly. Even if I was going to pull off of him (I wouldn't have) he was dead before I got to the arena.

    From there he was raised, died again from not moving away from powder kegs that had been knocked away from the boss because he was so focused on dpsing and spent the majority of the fight with the weakness debuff. Whereas if would have just waited (even if that meant losing Enochian) he wouldn't have been useless for most of the fight. He would have survived the powder kegs without the initial weakness debuff. If he just waited for me rather than being so focused on his personal DPS he could have done a lot more overall. I've seen a sig claiming that "if a dps pulls for you should do your job as a tank anyway" to which I say "if the dps wants to do my job as a tank, I will do his job as a dps," seems perfectly fair to me.
    (4)
    Last edited by Khalithar; 08-30-2016 at 11:59 PM.

  2. #22
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Launched View Post
    Is that an extract from the "How to be a Bad Tank" book? It seems to be very popular.
    Hey, if DPS want me to do my job then they need to cooperate with me first. Good DPS = Good Tank = good work \o/

    You don't see me leaving grit off and aiming to do nothing but DPS.

    I only do that when I'm healing.

    But every tank has it's own way of tanking. Good or bad it's all opinionated.
    (5)
    Last edited by Martin_Arcainess; 08-31-2016 at 12:26 AM.

  3. #23
    Player
    BaBaBaNaNa's Avatar
    Join Date
    Aug 2016
    Posts
    2
    Character
    Lena Sayers
    World
    Leviathan
    Main Class
    Paladin Lv 60

    RE:

    Hi MirielleLavandre,
    the answers is simple. just adapt base the situation. from my experience for a being a Tank is that they are Leader not a Boss of a Team. A great leader always knew what their team want. some are aggressive and some are more toward passive/slow phase.
    if someone decide to run, all you need is to chase and match their phase, sometimes you may not know your true capability, so my advise is please consider those DPS as someone who is trying to push you toward your true potential.
    sometimes you just want to play safe but most of the time you do not know that you can actually do more than what you are capable. A good DPS will know their strength and what you really capable, but if their Team start to hold them back they will eventually match your phase, a bad DPS will never do that, they will be like "what do i care,why so serious it's just a game." and continue do what they do. well if that do happen just kick him/her. your party will understand and vote the same.
    if you can't even do what i mention above, tanking is not for you. support is more for you or you may try your luck as a DPS.
    and lastly, a tank that always remain the same phase and never adapt base on the situation is always a bad tank in my book.
    (0)

  4. #24
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Biginner dungeons require and are made for beginners. Some people are maybe just not used to their job/role and they are not aware of how they are supposed to play. A veteran can adjust based on previous knowledge and having been in multiple encounters but a noob is a noob for a reason, just try and teach as you go and sometimes it may work while others it wont but either way as long as they are trying to learn lets teach them something.
    (0)

  5. #25
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Drop grit and let them tank, if they don't figure out that things go faster when you pull, well, you can't help some people.
    (0)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  6. #26
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MoarLegion View Post
    Drop grit and let them tank, if they don't figure out that things go faster when you pull, well, you can't help some people.
    In higher tier play, not only will things be going faster naturally, but also faster because a DPS is able to keep their timer going by using a gap closer and continuing their rotation.
    Tanking isn't always about being the first to pull but it is about keeping enmity. If some Monk wanted to help the party by keeping GL3 up, you shouldn't punish him, no instead praise him!

    If he's pulling without such high level integrity then perhaps berate him. But you can't just throw a fit every time someone gets ahead if you, the tank.
    (4)

    http://king.canadane.com

  7. #27
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aurius View Post
    I agree, to an extent. The whole party decides pace, if dps is slow, trash won't die and you'll burn all of your cds on one pack. If heals can't keep up (either gear or skill) you die and that always sucks. I as the tank am but one limiting catalyst to the equation.
    Ironically I find that the DPS most prone to pulling early are usually the ones that are obsessed with their single target rotations... even when I'm pulling anything and everything. This creates a weird dichotomy where you can't really go fast, because the groups aoe dps is ging to be "okay" at best assuming you, the healer and the other dps are pushing aoe, and you can't really go slow if youre trying to cater to the group, because this person will keep running past you and pulling if you slow down.

    this isn't every case but it's an annoying habit I see a lot these days. Generally I just stop trying to babysit these players, they either learn the hard way and leave salty, or don't learn and leave angry with me regardless. Tanking is a thankless job- one of my friends that used to run dps recently switched to healing. He used to always thank our healer for somehow keeping me alive through my crazy pulls. It was only after he switched he realized how much I was contributing and that I was confidently pulling what I knew I could handle, not relying on my healers.
    (2)

  8. #28
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Tanking frustration when others pull
    Yep! Probably the biggest reason I quit playing WoW. Everyone outgearing content, turning tanks into mere aircraft carriers, I have had enough of it. And it's always overgeared players doing it. I seldom see poorly-geared ones pulling for me. If you think it's frustrating when synced players are pulling for you, you could only imagine what it's like when players who outgear content by 100 ilvls do it.

    How do you main tanks deal with things like this?
    In this game, for the rare time this occurs (thank god for level sync!) it depends on the situation. Because it doesn't happen here very often I always cross-class my Provoke ability at the very last slot, otherwise it's just dead weight anywhere else. If people are attacking just before or just after I start pulling a simple "I don't have Provoke yet. You pull it, you're tanking it." works. Or if I'm on my paladin and it's a pre-level 40 dungeon it's "Watch your aggro. I don't get my tanking stance until level 40." Usually they ease up. Outside of that, . . . I can only recall two situations where players were pulling way ahead of me, and both of those were down to about half health by the time I got there, trying to get aggro back and the healer trying to keep them from dying. They fell in line at some point after.

    And if all else fails (hasn't happened in this game, knock on wood) I'd just do my tried and true method of solving that issue that I mastered while in WoW: Just /leave them, high and dry. Not gonna pretend to think that they can't do this without me. I'd rather be a 30 minute deserter than a _15_ minute figurehead.
    (1)

  9. #29
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I often end up pulling ahead of the tank in aforementioned Sastasha etc., as a healer or DPS. For three reasons:

    1. Tank is bloody SLOW. They literally WALK, stop for useless marking, try on new items, chat or go wrong way.
    2. I know that pulling as an synched DPS/heal here is safe (fairy can do all the healing in 20-something dungeons).
    3. Tank is new/undergeared and after the first nukes/arrows/blows i will be tanking anyway.

    Solution?
    1. Pull faster. Don't mark. Don't stop for whatever reason except healer AFK.
    2. Deal with it. DPS/healers rarely pull in 50-60 dungeons, low dungeons doesn't matter.
    (3)

  10. #30
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I prefer to be more patient with newbie tanks rather then rushing them I mean it takes what? 3 seconds to mark? If they lose Aggro I'd help them by telling them to use what skills to gain aggro back.

    It just falls down to play-style and we all have our own solutions not the definitive solution.

    I just think of it this way, Tanks learn to walk first before they can run even though they might be jumping into dungeon full of professional marathon runners.


    on a side note, yeah I encounter tank who just walk or even stop, that is the cut off point for me and when I tell them to hurry up a little.
    (4)

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