I do hope there are still people not on all 50s and doing regular parties next month.
...oh, who am I kidding, that won't happen.
I do hope there are still people not on all 50s and doing regular parties next month.
...oh, who am I kidding, that won't happen.
I believe i read somewhere that yoshi isnt going to change the current exp system due to the fact that having multi classes is a must for higher level content ( can be read in its entirety on zam's homepage )
ZAM: Many players think reaching level 50 should take longer, and they believe crafters take a hit because nobody needs low-level gear because of the ease of leveling up. Are there any plans to adjust the rate of experience gain?
Yoshida: We make adjustments regularly, but we have no plans of slowing down the leveling process. Under the armoury system, there are many instances where you have to use the abilities from multiple classes. Also, supporting low-level gear would involve adding more low-level content. However, as is the case with all MMOs, low-level content is completed very rapidly, so there will be many cases of players buying items from other players. We plan on increasing market usability in patch 1.20, so we expect buyers and sellers to match up better. Thus, we feel like this is not simply an issue of leveling.
lol I thought you were for serious, either way thats a nice chunk of exp. What level were you at?
Either they keep it the way it is ore they make it more interesting.
There's nothing wrong with a slower grind if the method is engaging. But killing the same mobs for hours a day for months like the old days of XI is just soulless and boring gaming. There's no challenge in it and that's why people are so opposed to it.
I say just give us quick levels and enough cap content to occupy us. Materia is an excellent start which also encourages people to grind while at cap.
I'll have to disagree that the exp needs a nerf. EXP is a bit fast.. for now. However, once level cap increases and you need 125K+ for one level it'll be a bit slower. Also keep in mind that, without the job system, to perform "well" in the current endgame you require skills from pretty much every class.Yes XP is way to fast ATM but seriously I think the biggest issue is the strongholds, I mean I wAS on my THM 40 fighting ixali (sp) we were getting 1k-1.2 on chains over and over no PL just a party of ppl 40-45 mobs were 49 ish.
went 40-45 in no time.
Reminds me of Davoi in FFXI back in the day when we would go there and exp are ass off till they nerfed the crap outta it and noone partied there anymore lol.
I hope they nerf beastmans exp like they did in FFXI it will also get rid of the exp/spiritbind/coffer parties i see all the time. lol I will not join them cause usally there like low 40's and just want to get carried. That way they wont be so crowded you'll have the spiritbond and coffer parties only.
So you almost certainly have to level all 7 classes to have perfect peak performance per plump party player.
I believe the only true reason that exp seems fast right now is the respawn rate in the strongholds is very quick... which allows you to get those massive chains. Herein lies the problem... if you nerf the spawn rate, the strongholds become to easy and their won't be enough mobs to compensate for all the players there. To lower the exp granted per mob, SE would need to either A.) lower the mob levels in the stronghold, thus making it easier or B.) adjust the entire exp gain formula; which is currently based on player level vs mob level.
Yoshi wants leveling to be easy and allow for players to engage in end-game content. Currently, it's a little bit of a struggle for the main reason that the class system has an unspoken requirement that you "need" to level most classes to be able to perform in endgame. (I.E. Cure / Sac / Second Wind / +attack power skills / defense skills / etc etc etc)
The job system should eliminate some of this "need" to level every class, since players will be bound to a specified set of skills and abilities. Now, this won't make leveling any slower... but will allow for players to engage in end-game content (as more and more arrives) which may actually have a side-effect to the number of exp parties that are out and about.
As the title says "take advantage of the exp boom" because in the future, I can certainly see less of a need to have every class leveled and as more content arrives combined with the job system; less exp parties in general.
Last edited by RemVye; 11-10-2011 at 01:08 AM.
Many comparisons with leveling in XI. But how hard was it to get to 50 in XI when the cap was 50?
Serious question, I started playing when the cap was 75, but getting to 50 was not a really big challenge at that time it could be done in a week of serious work (real hardcore will say it's less).
When the cap went up to 80, it took me a few hours of FOV soloing to get my SAM from 37 to 40.
I think the larger question here is...Many comparisons with leveling in XI. But how hard was it to get to 50 in XI when the cap was 50?
Serious question, I started playing when the cap was 75, but getting to 50 was not a really big challenge at that time it could be done in a week of serious work (real hardcore will say it's less).
When the cap went up to 80, it took me a few hours of FOV soloing to get my SAM from 37 to 40.
Did it take longer to level up in FFXI or longer to find a party to actually get some EXP?
I remember the leveling being fairly quick, but finding a party was the hard part.
Depends on when you played. In the early days people considered ~7.5K/hr a good EXP rate.
What is a good camp for Level 31/32? My group is struggling to find a good spot. Can anyone post a progression of camps where to go from 32 to 36, etc?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.