Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 43

Hybrid View

  1. #1
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    So my nightly 4-8 leves after work while downing my beer isn't ideal.. hmm.. guess I should quit waiting for the rest of my LS to get off their butt's and logon and look for a group...
    (3)

  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mishakai View Post
    So my nightly 4-8 leves after work while downing my beer isn't ideal.. hmm.. guess I should quit waiting for the rest of my LS to get off their butt's and logon and look for a group...
    Don't forget your marks though! Many great skills are only available via Guild Marks. All the affinity traits, fleet of foot, prime conditioning, stat swapping traits (which sound like they will remain useful since there will be base stats combined with flex points in 1.20+), etc...
    (0)

  3. #3
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Naylia View Post
    Don't forget your marks though! Many great skills are only available via Guild Marks. All the affinity traits, fleet of foot, prime conditioning, stat swapping traits (which sound like they will remain useful since there will be base stats combined with flex points in 1.20+), etc...
    They're taking out guild marks in the next patch, looks like we'll get those skills as we level up.

    Everything they do with leves just hints to me that they're gonna be taken out, or at least the battlecraft ones. Maybe it's just me, but guild marks are really the only reason I do those anymore, even got to 99 stacked allowances. /shrug
    (0)

  4. #4
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Could you post a TLDR version for me? I don't mean to be rude at all, but I'd like to know of this before I miss out on the opportunity. Fees are being implemented soon and while I have my personal chocobo now, I'd like to at least hit 50 on my LNC before they do.
    (0)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Yes XP is way to fast ATM but seriously I think the biggest issue is the strongholds, I mean I wAS on my THM 40 fighting ixali (sp) we were getting 1k-1.2 on chains over and over no PL just a party of ppl 40-45 mobs were 49 ish.
    went 40-45 in no time.
    Reminds me of Davoi in FFXI back in the day when we would go there and exp are ass off till they nerfed the crap outta it and noone partied there anymore lol.

    I hope they nerf beastmans exp like they did in FFXI it will also get rid of the exp/spiritbind/coffer parties i see all the time. lol I will not join them cause usally there like low 40's and just want to get carried. That way they wont be so crowded you'll have the spiritbond and coffer parties only.
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  6. #6
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Dalmore View Post
    Yes XP is way to fast ATM but seriously I think the biggest issue is the strongholds, I mean I wAS on my THM 40 fighting ixali (sp) we were getting 1k-1.2 on chains over and over no PL just a party of ppl 40-45 mobs were 49 ish.
    went 40-45 in no time.
    Reminds me of Davoi in FFXI back in the day when we would go there and exp are ass off till they nerfed the crap outta it and noone partied there anymore lol.

    I hope they nerf beastmans exp like they did in FFXI it will also get rid of the exp/spiritbind/coffer parties i see all the time. lol I will not join them cause usally there like low 40's and just want to get carried. That way they wont be so crowded you'll have the spiritbond and coffer parties only.
    I'll have to disagree that the exp needs a nerf. EXP is a bit fast.. for now. However, once level cap increases and you need 125K+ for one level it'll be a bit slower. Also keep in mind that, without the job system, to perform "well" in the current endgame you require skills from pretty much every class.

    So you almost certainly have to level all 7 classes to have perfect peak performance per plump party player.

    I believe the only true reason that exp seems fast right now is the respawn rate in the strongholds is very quick... which allows you to get those massive chains. Herein lies the problem... if you nerf the spawn rate, the strongholds become to easy and their won't be enough mobs to compensate for all the players there. To lower the exp granted per mob, SE would need to either A.) lower the mob levels in the stronghold, thus making it easier or B.) adjust the entire exp gain formula; which is currently based on player level vs mob level.

    Yoshi wants leveling to be easy and allow for players to engage in end-game content. Currently, it's a little bit of a struggle for the main reason that the class system has an unspoken requirement that you "need" to level most classes to be able to perform in endgame. (I.E. Cure / Sac / Second Wind / +attack power skills / defense skills / etc etc etc)

    The job system should eliminate some of this "need" to level every class, since players will be bound to a specified set of skills and abilities. Now, this won't make leveling any slower... but will allow for players to engage in end-game content (as more and more arrives) which may actually have a side-effect to the number of exp parties that are out and about.

    As the title says "take advantage of the exp boom" because in the future, I can certainly see less of a need to have every class leveled and as more content arrives combined with the job system; less exp parties in general.
    (1)
    Last edited by RemVye; 11-10-2011 at 01:08 AM.

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    How far can you nerf until it becomes shit people dont like it.

    nerf one thing people stop doing it and move to next. Nerf that they move to next, nerf everything they get angry and come here. Balance!
    (1)

  8. #8
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I do hope there are still people not on all 50s and doing regular parties next month.

    ...oh, who am I kidding, that won't happen.
    (1)

  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Either they keep it the way it is ore they make it more interesting.

    There's nothing wrong with a slower grind if the method is engaging. But killing the same mobs for hours a day for months like the old days of XI is just soulless and boring gaming. There's no challenge in it and that's why people are so opposed to it.

    I say just give us quick levels and enough cap content to occupy us. Materia is an excellent start which also encourages people to grind while at cap.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Many comparisons with leveling in XI. But how hard was it to get to 50 in XI when the cap was 50?

    Serious question, I started playing when the cap was 75, but getting to 50 was not a really big challenge at that time it could be done in a week of serious work (real hardcore will say it's less).

    When the cap went up to 80, it took me a few hours of FOV soloing to get my SAM from 37 to 40.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast