I have leveled Thaumaturge from level 1 to level 44 since Saturday afternoon. Once I get the job to 50 today I will immediately begin CNJ to maximize my usefulness as a THM. I haven't played the game otherwise since about a year ago in the first months of release but that seems to be the intelligent companion job to Thaumaturge. Afterwards I'm definitely going to be looking for a job to provide Thaumaturge with some personal defensive support, as the job is very, very fragile. I'm assuming I'll end up choosing Gladiator, which now worries me because I was just reading in the Gladiator forum that GLDs are at a "low point" in their effectiveness as tanks due to an AoE-based enmity-generating skillset that is favored by the current nature of "AoE Parties" (I don't know what other name this method has) that target large groups of enemies for chained experience point bonuses. (My main point of this postThese AoE Parties could quite possibly be, in my opinion, the peak of experience-points grinding in the entire life of FFXIV. I was just in a party in Natali (I believe that is the name) from level 38 to level 44. The rest of my party started at level 40 and went up. By the time I was hitting level 40 others were hitting level 46. I don't know why I was invited, but I was definitely grateful to be in this party as I was no where near as useful as someone else who was a higher rank may have been. We were fighting the Natali-beasts. First they were level 46-49, then they were around level 51-56 I believe. Even with other party members' levels very close to the levels of the beasts were chaining 10-15 of them at a time and completely obliterating them for experience points earnings of around 15,000 per every ten minutes. Is that hard to believe? I may be incorrect in my estimation, but I feel confident that it is correct or perhaps even too low. I once saw a "Chain #16" for over 1,200 experience points. It was absolutely stunning. In all my leveling experiences from levels 1 to 38 I have not had as great a levels earning as this one. Even a power-leveled party at level 20 chaining cactuar, for the most ridiculous amounts of experience points I have ever seen in any MMORPG (although I am only truly versed in FFXI, mildly in Rift and Aion), did not compare to this one. Once maintenance is complete I will definitely be grinding all the way to level 50 this evening and will take a well-deserved brake.
In my opinion, the experience-points boom can be directly attributed to the overwhelming power of AoE melee attacks from classes that can absorb incredible amounts of damage.
Anyway, I just wanted to say that it's my advice not to take the current partying atmosphere for granted. I think that this could quite possibly be the greatest partying era of the entire game and I think the developers know that. I believe that the developers purposely overcompensated the potential of parties to make up for all the frustration that has build up over not being able to party as fluently over recent months as some would prefer. Not only that, but the new developer also stated that the "Job" system is being implemented in 1.20 or 1.21 I believe. At least one job that I know of is being renamed, other jobs are potentially being overhauled, created, or transformed as well. I believe that the current experience-point boom is the developers way of saying "Hey, things are unbalanced right now, things need a little bit of polishing. What's most important right now is that you have fun, so we're going to make you ridiculously overpowered in groups so you can destroy whatever you want to and level up as much as you want to until things become more balanced, fair, and fun." The best party of the experience-point boom before the Job-system overhaul is that all of current levels are guaranteed, and will transfer to the new job system. It is important to me to level what I can as fast as I can before the overhaul because I hate low-level grinding, I dislike the pressure to achieve max level in order to participate in the most-fun parts of the game, and want to be able to spend more time in the future perfecting my preferred jobs as opposed to grinding sub-job levels.