Which seems to be the whole point of the thread. When is best to use it. Do share your wealth of knowledge.
(only slightly sarcastic. I'm not strongly familiar in any sense, but do agree there's surely a time and a place for it)
dodging aoes that are easy to rime out of, loosing hate, going on strike on your raid buddies and flying into ohko walls, and impressing people in the various cities.
See heres your issue about teleportation skills like elusive, aetherial manipulation, sukuchi, even plunge in some instances:
as with all jumps, your character is actually position locked to where they were, untill theyre done doing the land animation. Last second execution of these evasive manuevers will get you hit, if your reaction time is low. You gotta understand this, and 2.0 drg learned well, when all the jumps were screwed like this with longer animation locks, that youre not at point b untill you can freely move again. i think maybe elusive could use a shorter animation time so its more awesome, but if not i am ALL for cutting its cd by half or more, even. Its a great skill to reduce enmity, it also cuts you out of status effects like HEAVY and bind. so go drg, get hit on your mount, dismount and elusive that crap off you, its good for pvp too if you do that, its like a weak tempered will, crossed with a sexy back jump flip, crossed with an enmity reducer.
Last edited by ADVSS; 08-29-2016 at 03:58 PM.
You've kinda hit on my concern about the whole thing. Given the animation lock, and not actually moving until you've been placed, is it really any faster than just running back? I guess probably is more useful if you're not using legacy camera, with the backpedaling. It really does feel more useful for enmity/status drop, the movement is just a thing to balance that.
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