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  1. #1
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100

    Elusive Jump Usage

    Disclosure: I dont main DRG but Ive been using the class recently so correct me if Im wrong in any parts here

    Now, most of the time if theres an AoE on the ground and I need to dodge, I can just walk away from it since theres really no use for me to use the skill other than "looking cool"

    However, when I got the hang of weaving in "Jump" thats when it all changes since the lock with this skill is no laughing matter, it is lethal if the boss decides to put an AoE under you so I decided to use Elusive Jump but to no avail, there does not seem to be any considerable difference when using it.

    I was always under the impression that Elusive Jumps are DRGs "OH SH*T" button if they get in a prickly situation.

    It has a long CD and other than shedding half your enmity which rarely happens unless you have a tank that does not know what theyre doing, I dont see any useful applications for it

    For the vet dragoons out there or just the vets, care to enlighten me on this one
    (0)

  2. #2
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    The few uses I've seen for Elusive Jump is its aggro reducing factor, so you use it if you have hate, and to position yourself. You can use it in a pull to position yourself to the boss, or use it as a gap closer when you had to move away for a certain mechanic and need to go back to the boss asap.
    (2)

  3. #3
    Player
    CienFleur's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    234
    Character
    Malik Knight
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    it's not useless if you know how and when to use it

    also

    the CD is long in my opinion and should be reduced
    (1)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CienFleur View Post
    it's not useless if you know how and when to use it

    also

    the CD is long in my opinion and should be reduced
    Yes LAWD it does \o/
    (0)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by CienFleur View Post
    it's not useless if you know how and when to use it
    Which seems to be the whole point of the thread. When is best to use it. Do share your wealth of knowledge.

    (only slightly sarcastic. I'm not strongly familiar in any sense, but do agree there's surely a time and a place for it)
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hasrat View Post
    Which seems to be the whole point of the thread. When is best to use it. Do share your wealth of knowledge.

    (only slightly sarcastic. I'm not strongly familiar in any sense, but do agree there's surely a time and a place for it)
    dodging aoes that are easy to rime out of, loosing hate, going on strike on your raid buddies and flying into ohko walls, and impressing people in the various cities.

    See heres your issue about teleportation skills like elusive, aetherial manipulation, sukuchi, even plunge in some instances:

    as with all jumps, your character is actually position locked to where they were, untill theyre done doing the land animation. Last second execution of these evasive manuevers will get you hit, if your reaction time is low. You gotta understand this, and 2.0 drg learned well, when all the jumps were screwed like this with longer animation locks, that youre not at point b untill you can freely move again. i think maybe elusive could use a shorter animation time so its more awesome, but if not i am ALL for cutting its cd by half or more, even. Its a great skill to reduce enmity, it also cuts you out of status effects like HEAVY and bind. so go drg, get hit on your mount, dismount and elusive that crap off you, its good for pvp too if you do that, its like a weak tempered will, crossed with a sexy back jump flip, crossed with an enmity reducer.
    (0)
    Last edited by ADVSS; 08-29-2016 at 03:58 PM.

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    You've kinda hit on my concern about the whole thing. Given the animation lock, and not actually moving until you've been placed, is it really any faster than just running back? I guess probably is more useful if you're not using legacy camera, with the backpedaling. It really does feel more useful for enmity/status drop, the movement is just a thing to balance that.
    (0)

  8. #8
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    You should use it to maintain higher uptime on bosses, some examples I can think of include prey in a5s (you keep hitting him until the very last seconds before you use elusive jump to survive the dash), single drill in a6s (elusive then spineshatter back to the boss), aoe marker in nidhogg ex after the adds phase (keep hitting until just before it drops the aoe puddle, then spineshatter back to the boss), bombs in a7s or just returning to the boss after doing jails, padlocks, adds or anything.

    Basically during anything you need to move away for, you can reduce your dps loss by using elusive and spineshatter or dragonfire, and of course sometimes as an ohshit button to get out of aoe after getting animation lock from jumps.
    (3)

  9. #9
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by aleph_null View Post
    You should use it to maintain higher uptime on bosses, some examples I can think of include prey in a5s (you keep hitting him until the very last seconds before you use elusive jump to survive the dash), single drill in a6s (elusive then spineshatter back to the boss), aoe marker in nidhogg ex after the adds phase (keep hitting until just before it drops the aoe puddle, then spineshatter back to the boss), bombs in a7s or just returning to the boss after doing jails, padlocks, adds or anything.
    I'm not sure if elusive works the same way, but repelling shot for bard spits you back into the arena if you the wall.
    (0)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I think it actually moves your hitbox during the animation, hence why you can't "jump over" aoe puddles without getting the dmg/dot/debuff using your jump skills.

    The enmity drop seems quite useless imo, where would you even use it? During the start of the fight you can't really use it until you build up aggro, unlike quelling strike used by casters, and by that time you build aggro, if you steal it from the tank then the tank is doing something terribly wrong. Mid fight you shouldn't be able to catch up with the tank's aggro lead from their opener and occasional use of enmity combo even in dps stance, so it's kinda useless randomly using it.

    If by any chance both of the tanks die and you're holding aggro, then yes it might be somewhat helpful when one tank tries to get the boss aggro back after they get raised, but any decent tank should be able to easily grab the boss from a dps using tank stance and enmity combo considering how much enmity multiplier they have. Also if you use elusive before they provoke the boss, it will just switch to the next dps/healer, so you need to make sure the tank has provoked.
    (0)

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