
Originally Posted by
Niwashi
It's not being dramatic. It's being honest. That music is the Rising. Without it, the event shouldn't exist. The event is plenty "changed up" by the fact that it has completely different content each year. What makes these events with different content qualify as being the same event is their one unifying element, that theme music. A theme which this year is missing, so yes, that's broken.
(And all that's completely apart from the fact that it's also the most beautiful music in the entire game. It's bad enough that it's only available once a year, but if we can't even get it that once, the game has lost its best element.)
You know when I first went to Ul'dah, I got excited to hear the version of Answers you're talking about only to be disappointed. At first anyway. One of the themes of the Rising is not only to remember the calamity but also to look forward to the future.
After the shenanigans on the 18th floor last year with that crazy minstrel, we got a heartfelt thank you that was pretty hard to top. A thank you for sticking around even through the game's many faults, and a promise that the devs are trying their best to entertain and learn from their mistakes in the content to come. This year...
We starred as the lead role in a play reenacting the calamity and the Warrior of Light's grand return. Although Louisoix is defeated, he is able to power us up enough to fell Bahamut in one super punch. (That whole play was super adorable by the way! Smiled all through it.)
An interesting retelling of events to be sure. The confetti pop would make medieval Michael Bay proud.
All in all, I find it likely that the Rising event has gone from a foreboding reminder of Eorzea and the devteam's past mistakes to a celebration looking at how far the world and the game has come since those events happened. If I'm allowed to be cheesy, we are still looking heavensward.