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  1. #71
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reliquia View Post
    Last time I checked FFXI has been a great success
    that's subjective.
    Profitable, yes... but how do you measure success?
    In terms of sales, it paled in comparison to offline FF titles....
    But its an MMO and can't be held to the same standard... correct... and yet it's trumped even more by other MMO titles....
    It made money... but not breaking a million in subs is not really success
    (0)

  2. #72
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    Oct 2011
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    Limsa Lominsa
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    Quote Originally Posted by Rydin View Post
    that's subjective.
    Profitable, yes... but how do you measure success?
    In terms of sales, it paled in comparison to offline FF titles....
    But its an MMO and can't be held to the same standard... correct... and yet it's trumped even more by other MMO titles....
    It made money... but not breaking a million in subs is not really success
    I'm derailing a bit here, so I'm not talking concretely about drg in this post.

    What success is or isn't is relative, but you can't deny that it was a success in sales, subs and stable population over many years, heck the fact that it's been going for almost 10 years and is still adding content and taking in subscriptions fees is a success in itself.

    I realize that FFXIV is still in a young stage, but the fact that they made the game F2P over so many months says that it didn't even meet the company expectations. This game was so close to failing that they had to take great measures, 2 years after it's original release is when the game reboots.

    Obviously they have something to learn from FFXI, not talking about porting ideas raw from FFXI to XIV, but to a certain extend they already know what kept us busy, what kept us playing and what kept us paying. Take what made FFXI good, build on it, renovate, take it to the next level and when it feels right then implement it. What better way to attain success than building on your own previous success.

    In terms of sales, it paled in comparison to offline FF titles....
    What do you expect, mainstream games like console/PC games that aren't MMOs sell in large numbers because the playerbase is enormous compared to MMOs. Just look at the sale figures for FFXIII. WoW might be the only exception.
    (3)
    Last edited by Reliquia; 11-10-2011 at 03:22 AM.

  3. #73
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ChiefCurrahee View Post
    I don't want to keep my pet alive from AOE attacks
    This was the most irritating thing to deal with as a DRG in FFXI for so many years until SE decided to actually start fixing the problem.
    (1)

  4. #74
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    Quote Originally Posted by Fated View Post
    This was the most irritating thing to deal with as a DRG in FFXI for so many years until SE decided to actually start fixing the problem.
    So, do we agree that this was the ffxi developers failing to balance it's class? Rather than the wyverns fault.
    (2)

  5. #75
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reliquia View Post
    In terms of sales, it paled in comparison to offline FF titles....
    What do you expect, mainstream games like console/PC games that aren't MMOs sell in large numbers because the playerbase is enormous compared to MMOs. Just look at the sale figures for FFXIII. WoW might be the only exception.
    As far as MMORPGs go, FFXI was a profitable success, but not a major one. Both Rift and Aion, while not reaching anywhere near WoW's level of success, can both boast sub numbers counted in the millions; the last time I checked FFXI only briefly hit the half-million mark.

    That's still a success in my book, but I don't think you can really say that large numbers aren't feasible in the genre, or that WoW was just an anomaly.
    (0)

  6. #76
    Player
    NadienKirisame's Avatar
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    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reliquia View Post
    It is funny because most of the time we come with examples from FFXI, WoW or whatever people think that we can't "think outside the box", "why are you turning this into FXI-2", "go play WoW" and comments like that. Just because we liked an idea and a concept from a game doesn't mean that we don't want it to undergo change and adaptation, did the materia system turn this into FFVII-online somehow?

    Final Fantasy is about tradition, taking the concepts that are in the box and somehow renewing them. If it wasn't for that, the FF games would not have been as successful and this game would have died already a long time ago.
    But would you really say the wyvern is part of the DRG tradition? Something in only one game I would not call tradition or a trademark of a class/job... Now if the DRG's in several FF games had pet wyverns I could see it as a traditional element of DRG and part of the trademark of abilities/items always show to be with a DRG... Trademark wise DRG have only a few that are almost always present in each game and that would be of course the draconic looking armor, Jump, and the use of a lance or pole arm. You can not add one thing to something in one game and suddenly call it tradition or a trademark of that thing be it class/job or persons.

    If you read my words correctly in the quote to what I was posting to you could see that I was simply stating that it could be seen both ways as in those that do not want the wyvern are stuck in the box and those that want the wyvern are also stuck inside the same box... both parties can not see eye to eye and it seems that any time someone tries to bring up a middle ground to work on it is ignored or attacked by both sides... which is funny actually.

    The cat is amused =^.^=
    (0)

  7. #77
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    so many of these threads. it don't matter what way you word it ppl would prefer dragoon without the wyvern

    but to answer the question that the title of the thread posed

    if you had wyvern and no DD reduction, that would make you so OP no other class/job would ever be invited anywhere. heck healers and tanks might not even be needed
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  8. #78
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I really don't care what the damage bonus ratio is or even if it would make DRG the most powerful job in the game. I do not want a Wyvern pet for DRG.

    Keep DRG in the style of traditional FF Dragoons like Kain, Freya, etc.. and not the FFXI aberration.
    (5)
    Last edited by Zantetsuken; 11-10-2011 at 06:20 AM.

  9. #79
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    I think it would be nice to have a wyvern since people are all into pet jobs; and that there's always those that don't want to be summoners or beastmasters or w/e other pet jobs cuz DRGs are already cool enough (for those players).

    On the couterpart I do like the idea of the classic DRGs that didn't had a pet to show how badass they were, so...

    ... maybe wyverns for some other job? *cough* - just kidding.



    Anyways, I think that maybe they could follow that late Gladiator system where suposedly: 'no shield = more DD / with shield = sorta tank' (but that didn't work at all eh)... but here DRGs could choose to: summon a wyvern, then player weakens because he uses his own 'energy' to summon the wyvern, and the wyvern would help with minor DD and with support/heals; or fight without a wyvern, where the DRG would keep normal stats and focus on DD.

    Just gotta think about DRG's 2 hour ability on XI but backwards... Where in this case DRG is strong enough without the wyvern, but if he chooses to summon it, he will get weaker but be granted a partner that would help him (or party?) with whatever thing they could come up with.
    Or maybe just make the DRG lose WS multiplyers when with a wyvern.. Like, as an example, with no wyvern he'd do his specific WS with a x4 dmg multiplyer for each hit (talking about a WS like Chaos Thrust), while with a wyvern summoned he'd only do like x2 dmg.

    This all might make not much sense as I explain, but in my head it seems it could work out. If they did it like this they could keep both of the sides who want or doesnt want wyverns happy...
    (2)

  10. #80
    Player
    Esk's Avatar
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    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    It would still involve making DRG a pet class, breaking/changing the lore without a decent reason and most of the player base (in this forum at least) are against it so again No tyvm!

    Or having one of the Knights of Ishgard pawn your pet every time you spawn it..
    (if that happens I'm fine with DRG having a wyvern)
    (0)

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