Did they change the second step in a patch? Its long ago I did look at it the last time. But I'm shure, spinning and syphon did have the same potency this time.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
A lot of groups just want the boost to overall raid dps that trick and litany bring to the table, but an exceptional monk is always an asset to the party because they're capable of high individual dps and also have dragon kick. A top tier mnk with a nin and mch is a dangerous thing. Mantra tends to get overlooked, and personally i want a monk in the party just for mantra. I feel like mantra's utility is typically underrated.
Nope, always been this way, you're thinking of WAR whose enmity combo is their strongest combo cause WAR has to have everything.
Some things MNK brings to the table:
- Traited Mantra
- Fist of Earth
- best melee AOE
- DK (assuming no DRK)
So, basically, MNK's main advantage is bringing defensive options and great AOE. The reason you'll often see people say MNK's not optimal is that if you don't need those defensive options then bringing a DRG in it's place is better gDPS (due to Litany and +BRD/MCH DPS).
However, if you don't plan on raiding hardcore world first then the DPS difference between DRG and MNK shouldn't matter. Every job in the game is viable for raiding, the only place where balance is absolutely key is in world first early prog because you'll want every bit of an advantage you can get. So if you enjoy MNK, play MNK.
Also, just as a side note, DK is also useful in the DRK/WAR comp - as an easy example in A1S you can DK the WAR's boss while DRK applies Delirium to the other. It's pretty niche, but it has it's places.
Thats the key problem Im seeing, everyone wants to be world first (lol)Some things MNK brings to the table:
- Traited Mantra
- Fist of Earth
- best melee AOE
- DK (assuming no DRK)
So, basically, MNK's main advantage is bringing defensive options and great AOE. The reason you'll often see people say MNK's not optimal is that if you don't need those defensive options then bringing a DRG in it's place is better gDPS (due to Litany and +BRD/MCH DPS).
However, if you don't plan on raiding hardcore world first then the DPS difference between DRG and MNK shouldn't matter. Every job in the game is viable for raiding, the only place where balance is absolutely key is in world first early prog because you'll want every bit of an advantage you can get. So if you enjoy MNK, play MNK.
I agree with your points there for sure but that doesnt seem to be what grps need right now
Have you tried messaging groups looking for melee? They usually advertise for NIN or DRG but are fine with MNK, especially if they've got a PLD on the team.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.