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Thread: Monk in Raids?

  1. #21
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Cabalabob View Post
    What? You need to look at that again. Power slash combo (hard slash 150, spinning slash 220, power slash 300)= 670 potency. Delirium combo (hard slash 150, syphon strike 250, delirium 280)= 680 potency.
    Did they change the second step in a patch? Its long ago I did look at it the last time. But I'm shure, spinning and syphon did have the same potency this time.
    (0)

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  2. #22
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    A lot of groups just want the boost to overall raid dps that trick and litany bring to the table, but an exceptional monk is always an asset to the party because they're capable of high individual dps and also have dragon kick. A top tier mnk with a nin and mch is a dangerous thing. Mantra tends to get overlooked, and personally i want a monk in the party just for mantra. I feel like mantra's utility is typically underrated.
    (0)

  3. #23
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KarstenS View Post
    Did they change the second step in a patch? Its long ago I did look at it the last time. But I'm shure, spinning and syphon did have the same potency this time.
    Nope, always been this way, you're thinking of WAR whose enmity combo is their strongest combo cause WAR has to have everything.
    (1)
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  4. #24
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Some things MNK brings to the table:

    - Traited Mantra
    - Fist of Earth
    - best melee AOE
    - DK (assuming no DRK)

    So, basically, MNK's main advantage is bringing defensive options and great AOE. The reason you'll often see people say MNK's not optimal is that if you don't need those defensive options then bringing a DRG in it's place is better gDPS (due to Litany and +BRD/MCH DPS).

    However, if you don't plan on raiding hardcore world first then the DPS difference between DRG and MNK shouldn't matter. Every job in the game is viable for raiding, the only place where balance is absolutely key is in world first early prog because you'll want every bit of an advantage you can get. So if you enjoy MNK, play MNK.

    Also, just as a side note, DK is also useful in the DRK/WAR comp - as an easy example in A1S you can DK the WAR's boss while DRK applies Delirium to the other. It's pretty niche, but it has it's places.
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  5. #25
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Some things MNK brings to the table:

    - Traited Mantra
    - Fist of Earth
    - best melee AOE
    - DK (assuming no DRK)

    So, basically, MNK's main advantage is bringing defensive options and great AOE. The reason you'll often see people say MNK's not optimal is that if you don't need those defensive options then bringing a DRG in it's place is better gDPS (due to Litany and +BRD/MCH DPS).

    However, if you don't plan on raiding hardcore world first then the DPS difference between DRG and MNK shouldn't matter. Every job in the game is viable for raiding, the only place where balance is absolutely key is in world first early prog because you'll want every bit of an advantage you can get. So if you enjoy MNK, play MNK.
    Thats the key problem Im seeing, everyone wants to be world first (lol)

    I agree with your points there for sure but that doesnt seem to be what grps need right now
    (0)

  6. #26
    Player
    SpookyGhost's Avatar
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    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bloopan View Post
    Thats the key problem Im seeing, everyone wants to be world first (lol)

    I agree with your points there for sure but that doesnt seem to be what grps need right now
    Have you tried messaging groups looking for melee? They usually advertise for NIN or DRG but are fine with MNK, especially if they've got a PLD on the team.
    (0)

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