Seal Rock is literally the best pvp FL mode. Hence the reason it had 72s for so long. Literally always had 72s until feast started, but still would get some until Shitter started and now no one queues. :/

Seal Rock is literally the best pvp FL mode. Hence the reason it had 72s for so long. Literally always had 72s until feast started, but still would get some until Shitter started and now no one queues. :/


At least SE acknowledged that and will try to make it more like PvP than PvE in future updates.
As far as I'm concerned, the absolute best way to piss someone off is to beat them. The best way to do lasting psychological damage is to beat them repeatedly. I keep my cool in FL because the instant gratification of curb stomping someone doesn't compare to making sure that I've ruined their entire night by causing consecutive defeats ... that is, back when I used to play Front Lines. That game mode is dead as long as Shatter exists in its current form. So, anything's fair game right now. People can spend the entire time getting into dance offs, for all I care. It makes no difference in a crappy game mode like Shatter.
Last edited by Februs; 08-28-2016 at 04:15 PM.
When the score becomes to insurmountable for the current team I have. Someone posted a pic in another thread score was 1k, 300, 600 roughly. So when the 1k team hit about 600 or 700 i always like to say, "Lets farm some kills, work on achievement and try to help second place team win."
While I enjoy winning, I also enjoy making sure other teams don't win. And is good as any premade is in a 24, 16 vs 8 is hard. Some times the second place team is an idiot. Other times they are Happy for the extra help. I kind of miss slaughter and having 16 guys standing at the top waiting for the premade and just stomping them down.
I can't wait for duels, but my fc members are scared to challenge me lol

I think for people who have pvped longer, winning doesn't Matter as much as killing or getting revenge does. I always see you out on the field and I already know what you're going for. Haha.


- Fluid Aura
- Enemy dies from falling
- *Uses fireworks*
That made me be the focus of the entire enemy alliance in some games...
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As it stands, premades - with no disrespect to their individual skills as players, let alone coordinated teamwork - really don't mean much to me. Not saying avoid/don't make/don't enjoy them, but I have every issue with people being so wary/fearful/sick of them that they just stop queueing at give days/times. Or worse, giving up early/mid match. Why should one single group get to enjoy PvP and no one else (which, consider that once people stop queueing in avoidance, matches don't happen). Call me stubborn but hell if I roll over and let that happen.



With full premades, that's an issue either way, as they will get priority in the queue and block out solos from their GC. Moreover, chances are if people don't queue with premades around, it's because they don't get to enjoy PvP at those times and naturally will be proactive about it when they notice a pattern.
As the OP says, every action has its consequence. If you demoralize people, you'll have less people to play with and thus longer queues, something that becomes painfully obvious in a community as small as this.
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