Why wasn't this just an option, instead a force change on everyone?
Why wasn't this just an option, instead a force change on everyone?
So pretty much if X enemy cast(front fatal, petrification,etc) I can't just turn around anymore, I have to put away my weapon or unselect the target and turn around.
This change is all because of pvp glitchers
I'm fairly sure this change is both in part due to pvp as well as melee dps (like monks).
That seems like it'd be 100% counter to what they're going for though, which is to make it easier for people to dps. Why would they make Autos easier to hit while at the same time making it harder to hit your actual skills? There's no chance they're doing that, since it would mean all the classes would still have to face mobs 100% of the time or possibly end up delaying GCDs, so we'd be in the exact same boat we are now.
No, I personally believe it only applies to /facetarget because the other option wouldn't accomplish what they're trying to accomplish.
I can't handle legacy. I am too used to strafing at will. I never backpedal because I strafe left/right and turn the mouse to "back up" if needed. And I actually LIKE the slow backup for certain situations, like if I just need to take a step or two to move out of an AE, but the AE is smaller than attack range, moving slow will keep me in range easier.
Everyone has what works for them. Heck most people think I'm bizarre for having all my movement hotkeys on my mouse, because WASD was never, ever comfortable for me. But you wouldn't know it to see me in game, I can be quite nimble with how I have things set up.
The idea is it's making actual attacks far easier to accomplish.
I messed with this a bit last night, and simply hitting circle button was all it took to deselect a target to turn away on PS4. Is it that much harder on mouse and keyboard?
"you would either need to sheathe your weapon, or cancel targeting"
This is already true right now for gamepad user. If I'm targeting a boss while he cast a turn-away kinda spell I will get hit by it even if I'm not looking in his direction.
I'm pretty certain Bayohne messed up the translation. In several early translations of the live letter it seems that Auto-attacks were not going to effect how to dodge Gaze attacks while "stand still to dodge attacks" like Blighted Bouquet would now require detargeting/sheathing when they used to only require turning away to stop the auto-attacks.
I always felt that melee jobs not constantly having auto-attacks was just how it was balanced but they've made it obvious that's not the case.
Nope, just push Z to put weapon away or mash the ESC key like I've always done.
After 11 years of MMO gaming in which pressing S makes my character turn to the camera and run away at full speed in pretty much any MMO, it's hard to understand how anyone could want something different
Yeah, with all those circle AoEs all the way around the mob strafing will REALLY help me evade that AoE..
No, I get it, everyone has different preferences (even if those are completely weird to me) and that's fine
And I like that now I won't have to worry about not hitting my auto-attacks on NIN when I run away. But it makes me worry about any and all "don't look at/attack the enemy now!"-moments .-.
Good thing I mainly play mages and BRD, which all don't have an auto-attack anyway xD
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