A lot of players don't see the value of auto attacks. As a monk, it was shocking for me to be told that at least 25% of my damage comes from auto attacking.
I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
I think backpedaling was there so that tanks can reposition mobs without showing their backsides.




As a tank, backpedaling is great, it allows me to be precises about boss positioning, and means that I can move about slightly without affecting the bosses movement. If you play on M+K and standard type controls, what I do to avoid backpedaling is I turn 90 degrees and strafe, meaning that I get the speed of the strafe, while also having a better view of what is "behind" me (i.e. the boss) without awkward looking behind me while moving forward scenarios. It also means that you can move forward and backward (in this case left and right from characters perspective) at the same speed (for mechanics like T5 divebombs).
Last edited by Lambdafish; 08-29-2016 at 10:17 PM.
I've tried both legacy and standard, and while they both have pros and cons, legacy just feels more natural to me in terms of game flow. With standard I like how you get strafe without locking on, but I hate the slow black pedal. With legacy, I love the quickness, helps with reactions, but dislike the fact I can't strafe with out lock on. Though as a BRD, I no longer have auto attacks, so I'm interested in seeing how this will actually play into my class.
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