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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The issues with casting against nearby moving targets apply to more than just Legacy controls. If an enemy passes through my hitbox, requiring a 180* or so turn, I cannot humanly hit Face Target quickly or frequently enough to prevent immediately interruption. Luckily, aiming the camera manually gives a little over a half second to re-aim before automatically cancelling the cast, which is what I'm then forced to use in these situations.

    More broadly on topic:
    This may be wishful thinking, but it sounds to me like we'll simply be playing with constant Face Target being active whenever we're stationary. Without that, I don't see how Dragon's Gaze or Doom eye mechanics, etc., would be an issue, if those were also mentioned. (I only remember hearing Blighted Bouquet mentioned in the LL, which I thought was triggered by performing any action, including movement or character turning, during the cast.) What I worry about is any lost functionality of the Auto-Face feature, imperative especially to attacking while moving out of a hitbox or away or at strafe from the target (usually mid-jump with the camera held down in my case, to prevent auto-turning). Even if I were the most avid of PvPers, vastly tired of seeing WARs auto-parry attacks from all sides during Raw Intuition even while running backwards (facing you and running away without the backpedaling speed penalty) via hardware macros, it wouldn't make up for what I'd be losing everywhere else — assuming PvP itself would still feel playable on my melee with latency already requiring use of mid-jump auto-faced attacks just to score a hit on someone running within my hitbox as a melee...

    If everything somehow works out, I feel like this could be a nice aesthetic bonus. My ranged attacks will no longer be awkwardly facing away from the enemy during movement (or at any time I'm not spamming Face Target, really). But I can't help but think that if Face Target simply weren't automatically cancelled by any other action (except movement facing out of the 75 or so degrees to either side of the target) and a small internal cooldown were added to the Face Target command to prevent Facing 'exploits' in PvP, this could have been solved a lot more easily.
    (0)

  2. #12
    Player
    Train88's Avatar
    Join Date
    Aug 2011
    Posts
    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60
    I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
    (2)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  3. #13
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Train88 View Post
    I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
    I think backpedaling was there so that tanks can reposition mobs without showing their backsides.
    (4)

  4. #14
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I've tried both legacy and standard, and while they both have pros and cons, legacy just feels more natural to me in terms of game flow. With standard I like how you get strafe without locking on, but I hate the slow black pedal. With legacy, I love the quickness, helps with reactions, but dislike the fact I can't strafe with out lock on. Though as a BRD, I no longer have auto attacks, so I'm interested in seeing how this will actually play into my class.
    (4)

  5. #15
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Train88 View Post
    I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
    As a tank, backpedaling is great, it allows me to be precises about boss positioning, and means that I can move about slightly without affecting the bosses movement. If you play on M+K and standard type controls, what I do to avoid backpedaling is I turn 90 degrees and strafe, meaning that I get the speed of the strafe, while also having a better view of what is "behind" me (i.e. the boss) without awkward looking behind me while moving forward scenarios. It also means that you can move forward and backward (in this case left and right from characters perspective) at the same speed (for mechanics like T5 divebombs).
    (0)
    Last edited by Lambdafish; 08-29-2016 at 10:17 PM.

  6. #16
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    didn't know people DIDN'T play with legacy camera/controls ...
    (1)

  7. #17
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    "The face target feature will become inaccessible while moving."
    Won't this impact casters? More cutting your nose off to spite your face would not hurt at this point.

    These are the battle system changes we need! /s
    (2)
    Last edited by zosia; 08-29-2016 at 11:51 PM.

  8. #18
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    how ppl can play ANYTHING but legacy is beyond me....with legacy there is no way to "backpedal" , u run at max speed no matter what...and can turn around just presing S ...is fast comfortable

    0 issues as tank melee or anything ....and as ranged is awesome too (using autoface when using skills of course)

    Removing this is making lots of players angry just because..... ???
    (1)

  9. #19
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by madolyn View Post
    didn't know people DIDN'T play with legacy camera/controls ...
    After 16 years of MMO gaming on games that use the traditional camera, it's hard to get into "legacy"
    (4)

  10. #20
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I think it's kind of idiotic that we'll need to physically sheathe our weapon to avoid being hit by an attack... There has got to be a better way to do things that feels less clunky...? *looks at all the other tab-target styled MMOs*

    Quote Originally Posted by Warlyx View Post
    how ppl can play ANYTHING but legacy is beyond me....with legacy there is no way to "backpedal" , u run at max speed no matter what...and can turn around just presing S ...is fast comfortable
    It's called strafing. No need to backpedal when not using Legacy controls.
    (2)

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