I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
I dislike backpedal a great deal. It seems the only effect it has is to get people hit by aoe. It is not a useful feature and it should be removed from the character based camera.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
I think backpedaling was there so that tanks can reposition mobs without showing their backsides.
As a tank, backpedaling is great, it allows me to be precises about boss positioning, and means that I can move about slightly without affecting the bosses movement. If you play on M+K and standard type controls, what I do to avoid backpedaling is I turn 90 degrees and strafe, meaning that I get the speed of the strafe, while also having a better view of what is "behind" me (i.e. the boss) without awkward looking behind me while moving forward scenarios. It also means that you can move forward and backward (in this case left and right from characters perspective) at the same speed (for mechanics like T5 divebombs).
Last edited by Lambdafish; 08-29-2016 at 10:17 PM.
I've tried both legacy and standard, and while they both have pros and cons, legacy just feels more natural to me in terms of game flow. With standard I like how you get strafe without locking on, but I hate the slow black pedal. With legacy, I love the quickness, helps with reactions, but dislike the fact I can't strafe with out lock on. Though as a BRD, I no longer have auto attacks, so I'm interested in seeing how this will actually play into my class.
The issues with casting against nearby moving targets apply to more than just Legacy controls. If an enemy passes through my hitbox, requiring a 180* or so turn, I cannot humanly hit Face Target quickly or frequently enough to prevent immediately interruption. Luckily, aiming the camera manually gives a little over a half second to re-aim before automatically cancelling the cast, which is what I'm then forced to use in these situations.
More broadly on topic:
This may be wishful thinking, but it sounds to me like we'll simply be playing with constant Face Target being active whenever we're stationary. Without that, I don't see how Dragon's Gaze or Doom eye mechanics, etc., would be an issue, if those were also mentioned. (I only remember hearing Blighted Bouquet mentioned in the LL, which I thought was triggered by performing any action, including movement or character turning, during the cast.) What I worry about is any lost functionality of the Auto-Face feature, imperative especially to attacking while moving out of a hitbox or away or at strafe from the target (usually mid-jump with the camera held down in my case, to prevent auto-turning). Even if I were the most avid of PvPers, vastly tired of seeing WARs auto-parry attacks from all sides during Raw Intuition even while running backwards (facing you and running away without the backpedaling speed penalty) via hardware macros, it wouldn't make up for what I'd be losing everywhere else — assuming PvP itself would still feel playable on my melee with latency already requiring use of mid-jump auto-faced attacks just to score a hit on someone running within my hitbox as a melee...
If everything somehow works out, I feel like this could be a nice aesthetic bonus. My ranged attacks will no longer be awkwardly facing away from the enemy during movement (or at any time I'm not spamming Face Target, really). But I can't help but think that if Face Target simply weren't automatically cancelled by any other action (except movement facing out of the 75 or so degrees to either side of the target) and a small internal cooldown were added to the Face Target command to prevent Facing 'exploits' in PvP, this could have been solved a lot more easily.
didn't know people DIDN'T play with legacy camera/controls ...
Won't this impact casters? More cutting your nose off to spite your face would not hurt at this point."The face target feature will become inaccessible while moving."
These are the battle system changes we need! /s
Last edited by zosia; 08-29-2016 at 11:51 PM.
how ppl can play ANYTHING but legacy is beyond me....with legacy there is no way to "backpedal" , u run at max speed no matter what...and can turn around just presing S ...is fast comfortable
0 issues as tank melee or anything ....and as ranged is awesome too (using autoface when using skills of course)
Removing this is making lots of players angry just because..... ???
I can't handle legacy. I am too used to strafing at will. I never backpedal because I strafe left/right and turn the mouse to "back up" if needed. And I actually LIKE the slow backup for certain situations, like if I just need to take a step or two to move out of an AE, but the AE is smaller than attack range, moving slow will keep me in range easier.
Everyone has what works for them. Heck most people think I'm bizarre for having all my movement hotkeys on my mouse, because WASD was never, ever comfortable for me. But you wouldn't know it to see me in game, I can be quite nimble with how I have things set up.
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