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  1. #1
    Player
    awesomega's Avatar
    Join Date
    Jun 2016
    Location
    FL
    Posts
    50
    Character
    Big Time
    World
    Faerie
    Main Class
    Ninja Lv 60

    Please consider adding a new frontline mode for premades

    Please consider adding a new frontline mode where you can do battle with 16 npcs.
    This will solve many potential problems with the current que system.

    I propose a format where a team of eight does battle with 16 npcs. You could even make it so half of a given team will keep hitting ice as they get slaughtered and the other have kite around to make it a more realistic gameplay experience. Maybe have a few nin hide around bases too, teams of 5 pld, have the opposing npcs fight each other, ect...
    Also you should make this format count towards mounts and hand of mercy titles, so it wont be a waste of time for those interested. Maybe even have a leader board where top amounts of kills are shown or post highlights of a large amount of kills to showcase top players.
    (0)

  2. #2
    Player
    awesomega's Avatar
    Join Date
    Jun 2016
    Location
    FL
    Posts
    50
    Character
    Big Time
    World
    Faerie
    Main Class
    Ninja Lv 60
    I feel this will fix some current issues:

    a. Currently premades have priority play status among the que list. This allows the people qued in the same gc the ability to play in a timely matter. The premades will have insta pop with the exact same gameplay experience, so it wont affect them at all.
    b. This also helps grow the community. Casuals that try pvp wont quit when they are immediately slaughtered or farmed at their spawn point. Typically these people complain about ffxiv pvp and blast how much it sucks all over the place weakening future interest.

    A lot of players arent interested in games where your teamed with weak players or when random people dont follow your every <se.1> command but for those that dont mind it they can que in the classic format, for long chaotic games.

    Anyways, for your consideration.
    /endsalt
    (0)

  3. #3
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by awesomega View Post
    Please consider adding a new frontline mode where you can do battle with 16 npcs.
    This will solve many potential problems with the current que system.

    I propose a format where a team of eight does battle with 16 npcs. You could even make it so half of a given team will keep hitting ice as they get slaughtered and the other have kite around to make it a more realistic gameplay experience. Maybe have a few nin hide around bases too, teams of 5 pld, have the opposing npcs fight each other, ect...
    Also you should make this format count towards mounts and hand of mercy titles, so it wont be a waste of time for those interested. Maybe even have a leader board where top amounts of kills are shown or post highlights of a large amount of kills to showcase top players.
    So basically smth like bots? No just no even a bigger "NO" cause you want achievements etc. counting in there
    (1)

  4. #4
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Im pretty sure op is being sarcastic.

    I hope?
    (0)

  5. #5
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    It's not really going to help anything. If premades really wanted to play with real people in the queue that we have now, they'd still all queue solo or whatever at the same time and still get in the same party. The only benefit that I can foresee over the current system by removing the ability to eight stack in FL is that solo players in the same GC as the premades will have a chance at getting a queue pop.

    I don't like premades as much as the rest of solo players (win rate dropped 6% overall since Seal Rock, about 75% 3rd places in the last few weeks, rip Adders) but there's not much you can do to stop all the skilled PvPers going to one GC and stomping the other teams.
    (0)

  6. #6
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    On top of what else has been mentioned...

    The problem to me is also developer neglect and mishandling paired with resulting community. No queue times so you can't get much time to practice or get matches without premades, if they're queuing you're gonna get paired against them. There's just no one else left at this point. No community so you can't make your own for good sport or to lessen the impact of pure randoms vs organized, experienced premade.
    (0)

  7. #7
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Battle High/Fever is an extremely broken mechanic. Ultimately all it is, is a snowball effect where the strong become stronger. Removing it would go a long way towards preventing organized premades from absolutely dominating matches (I'm sure they'd still win usually, because, well, they should lol).

    But its also a very fun mechanic and I wouldnt enjoy frontlines nearly so much if it were removed.
    (3)

  8. #8
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Shout out to the bulmung gilga no life premades
    (0)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rilasha View Post
    [...] but there's not much you can do to stop all the skilled PvPers going to one GC and stomping the other teams.
    Well, removing GC queuing, which is a more than common suggestion to help with queue times already, would already help quite a bit, no? You can then freely distribute the people among the factions based on their winrates. Disallow premades of more than 2-3 people as well and you already cut down the effect by a lot.

    Or, go the way of solving the issue as community and encourage people to boycott FL whenever a coordinated premade comes around. With a bigger playerbase, that's not really an option, but since it's so small, that can be very effective - just gotta make sure the message is clear. If the premade doesn't realize the boycott is because of them, they are unlikely to change their behaviour.
    (0)

  10. #10
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Zojha View Post
    Well, removing GC queuing, which is a more than common suggestion to help with queue times already, would already help quite a bit, no? You can then freely distribute the people among the factions based on their winrates. Disallow premades of more than 2-3 people as well and you already cut down the effect by a lot.

    Or, go the way of solving the issue as community and encourage people to boycott FL whenever a coordinated premade comes around. With a bigger playerbase, that's not really an option, but since it's so small, that can be very effective - just gotta make sure the message is clear. If the premade doesn't realize the boycott is because of them, they are unlikely to change their behaviour.
    It's not an option in the current community, either. If you don't want to play when the Balmung and Gilgamesh activity surges, you likely won't be playing at all. Played them this weekend when I queued for the first time in ~2 months with an FC mate and at least our waits were under an hour.
    (0)

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