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  1. #27
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.

    Changes to Face Targeting System

    The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.



    How these two combined sounds to me, only the melee range people will be affected by the auto-attack disengage change to avoid gaze attacks. Casters would need to do the same if they were in melee range.
    (1)
    Last edited by Highwilds; 08-28-2016 at 11:15 PM. Reason: character limit