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  1. #21
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Might not be such a big issue for pc gamers. In my case I always deselect the target on turn around mechanics by habit so it doesn't really affect ne.
    (0)

  2. #22
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MeoTwister5 View Post
    Might not be such a big issue for pc gamers. In my case I always deselect the target on turn around mechanics by habit so it doesn't really affect ne.
    Unless there are multiple targets, controller players shouldn't find too much of an issue here either, especially at melee range. It will necessitate using Focus Target more often, or playing with distance more. However, overall this change will be a net positive once the players adjust to it.

    That said, expect massive complaints within the first six months.
    (0)

  3. #23
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    This doesnt affect caster nor MCH or BRD because they cant auto attack when have the stance on. This will only affect melee Tanks, Ninja, Monk and Dragoon.
    (0)

  4. #24
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by MeoTwister5 View Post
    Might not be such a big issue for pc gamers. In my case I always deselect the target on turn around mechanics by habit so it doesn't really affect ne.
    Same here, I don't know why I do that, but automatically hit esc every time I have to turn away due to mechanics. At least I don't feel alone anymore, thought I am the only weird person here lol.
    (0)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ronyx View Post
    This doesnt affect caster nor MCH or BRD because they cant auto attack when have the stance on. This will only affect melee Tanks, Ninja, Monk and Dragoon.
    Gaze attacks affect everyone.

    When looking at the face target change along with the auto attack change, the combined effect is removing (the requirement for melee DDs and tanks to face enemies for offense) and adding (the requirement for everyone to do extra work for defense), which really sounds like mages and ranged DDs are getting saddled with an extra burden so that the close quarters fighters can have easymode on.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Offensive magics should work the same as healing magics: no matter where the target is when you finished casting, the magic will land on that target.

    And I don't like how they adjust things just because the console versions couldn't do it.
    (4)

  7. #27
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Evangela View Post
    Offensive magics should work the same as healing magics: no matter where the target is when you finished casting, the magic will land on that target.
    This is not like healing magic works. Healing magic has no restricted angle but requires a line of sight, so you can heal people without facing them even if they stand in your back.
    But you are right, offensiv magics should only require their restricted angle for the start of the cast or less then 50% casttime.

    Btw, you are all talking about how it affects DPS, but did you think about tanks and how they are affected by this change to facetarget.
    And gaze attacks are as easy to avoid as ever...mechanics who require the char to do nothing, will be harder to avoid cause turning away won't cancel AA, so sheathing the weapon or untargeting will be the only ways to cancel your AA.
    (0)

  8. #28
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaze3434 View Post
    thats not how time bombs work.
    What do you mean?

    I know that time bomb is not about "gaze" but "action". so if you face away there and stand still, there won't be any action coming out from you to trigger the bomb. But with the new auto attack even though you face away, your auto attack won't stop anymore, resulting in the detonation of the bomb. So you have to sheath your weapon to do this, or run out of the range of auto attack and stand still to avoid death.
    (2)
    Last edited by Neri; 08-28-2016 at 04:35 PM.

  9. #29
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MaeIsMean View Post
    I love when PVP changes affect PVE. It's my favorite.

    Anyway, everyone plays a little different, and this change looks like it will affect me at least a little. Going to check out the keybind section because I evidently missed a keybind that will turn you away from a mob.
    Its not purely for pvp and dont see any problem in pve with these changes. Its not intended to show your front to your enemy while running away its a bug dunno why ppl complain about the fix
    (2)

  10. #30
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by Rongway View Post
    Gaze attacks affect everyone.

    When looking at the face target change along with the auto attack change, the combined effect is removing (the requirement for melee DDs and tanks to face enemies for offense) and adding (the requirement for everyone to do extra work for defense), which really sounds like mages and ranged DDs are getting saddled with an extra burden so that the close quarters fighters can have easymode on.
    Yeah Gaze affects everyone but changes come with auto attack, so if you are not doing auto attacks you do not face the enemy. Obviously Caster using offensive spells does face enemies but that is right now in the game. Healing spells are the exception.
    (0)

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