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  1. #11
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by birdy_reene View Post
    I main bard also, and I forget what the original keybinding is (im on pc) but I have it set to button on the side of my mouse now. and it causes me to untarget the enemy and about face (turn around). I just keep the camera pointed at the enemy, as soon as the gaze attack is over, I hit tab to retarget and just have at it spraying my attacks at it. only people I could see this new feature screwing with his controller peeps.
    yeah this isn't what I'm referring to. What you're speaking of is more in regards to the auto attack change. I'm talking about how Face Target works as a game setting. Where everytime you hit a skill you will face the target so you can hit it. There is also a command /facetarget which can be bound to a key. I do not know if they are mutually exclusive or not. I don't use the command but I have the setting on in character configuration. This allows me to be on the move and soon as I hit a skill it turns me to face the target and it. (not under wanderer's of course unless using something like feint) So how does this "face target inaccessible while moving" effect this? Imagine not being able to use your straighter shot proc as you move because face target doesn't work while you're moving? Or Hell I play WAR in dungeons sometimes... I over power as I'm moving because the face target game setting (the one in character config) allows me to still hit as I dodge AoE's from packs of mobs.
    As some have pointed out in their posts they think this is reference to the command. I have to say I really hope so.
    (1)
    Last edited by Nikkita; 08-28-2016 at 05:45 AM.

  2. #12
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nikkita View Post
    -snip-.
    I still don't get what your talking about, I have face target setting on so I auto face the target when I hit a skill. They got a button that makes you automaticly about face. So all you have to do is hit it, avoid the gaze attack, then hit a skill shot (straighter arrow) and ur facing the right way again. I do this a lot. so maybe ppl just arnt used to using all the keybinds. but I have never encounted issues with what your describing.
    (0)

  3. #13
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by birdy_reene View Post
    I still don't get what your talking about, I have face target setting on so I auto face the target when I hit a skill. They got a button that makes you automaticly about face. So all you have to do is hit it, avoid the gaze attack, then hit a skill shot (straighter arrow) and ur facing the right way again. I do this a lot. so maybe ppl just arnt used to using all the keybinds. but I have never encounted issues with what your describing.
    Ok what the Live Letter answer says is that Face Target is INACCESSIBLE while MOVING. So yes as it works RIGHT NOW when you hit a skill no matter if you're moving or not you will turn and face target and said skill will hit. By saying Face Target is INACCESSIBLE while MOVING depending on what this exactly refers to, COULD mean that if you're on the run or dodging an ability that hitting said skill will NOT make you turn and Face Target and then said skill would NOT hit. But again that's why I want clarification. Because the command /facetarget or the keybind "F" to facetarget IS infact a different thing. I can have the game setting Face Target on and never touch the command one.

    You keep referring to turning away to avoid gazes and such. That is not relevant to my concern. I actually see nothing in these changes that would effect how I turn around to avoid gaze type moves or even something like blighted bouquet. My concern is only with their comment about INACCESSIBLE while MOVING.
    (2)

  4. #14
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nikkita View Post
    Ok

    You keep referring to turning away to avoid gazes and such. That is not relevant to my concern. I actually see nothing in these changes that would effect how I turn around to avoid gaze type moves or even something like blighted bouquet. My concern is only with their comment about INACCESSIBLE while MOVING.
    You talk about autofacetarget not the facetarget option. Here what the dev team want to fix because this was abused in some kinda of stuff like pvp but also in pve since you could block etc. while running away.



    its more clear if you click faster or let keyboard do that for you
    (5)

  5. #15
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Neri View Post
    Will probably see more deaths during Ozma, I guess~. You know, for those that do not sheath weapon, but only turn away to avoid the time bomb.
    thats not how time bombs work.
    (4)

  6. #16
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    This has no real effect on me, and I play MCH, BLM, and WAR. The only time a gaze attack hits me is if I don't notice it, and I just use the lock-on feature (L3 on controller, I think) to maintain auto-attacks and Raw Intuition. If anything, this will make my life much easier since I'll no longer need to use lock-on.
    (0)

  7. #17
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Or you can just.. make a keyring for sheath.
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nikkita View Post
    I'd actually like some clarification on what it means by As a bard there are times you briefly (and I mean VERY brief like maybe 1 or 2 GCD's MAX) drop out of Wanderer's Minuet so that you can still attack and move. Or I've heard of the use of Feint on MCH to do something like this as well since it doesn't make you "cast". Does this mean I no longer can attack and move even out of Wanderer's? what part of the feature are they speaking of? Because there is an actual game setting and a command. Being that I'm in Wanderer's 99% of the time the auto-attack thing is rather irrelevant to me but I truly don't follow exactly what they mean by "feature inaccessible."
    I have no idea what they meant by that translation. At present, I will not only attack mid-jump to continue while running away without backpedaling, but even use the face-target key mid-leap as not to ever delay an auto-attack during movement away when out of WM. And if the line refers only to the new feature (of not needing to face target for AAs), I don't really see the point in the feature in the first place; unless you were moving away, you'd always end movement on a controller or in Legacy configuration towards your target. Now you can't AA while facing the target and moving deeper into the enemy hitbox or backpedaling out of it? What?

    Edit: If it's just that my F key would gain an internal cooldown or be unusable mid-stride, which won't be necessary except for blocking or parrying now that AAs no longer require face-target anyways, then I'm happy for the change. It could just be a lot more clear in that translation.
    (0)
    Last edited by Shurrikhan; 08-28-2016 at 08:44 AM.

  9. #19
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TiaHariberux3 View Post
    The thing is people made facetarget macros (mostly in pvp) which lead to hitting autoattacks more often which was unfair to others (controller players for example). Also they removed autoface while moving because people for example popped raw intuition while spamming their macro (mostly auto with mouse) to run away while parrying everything (just a example).
    I love when PVP changes affect PVE. It's my favorite.

    Anyway, everyone plays a little different, and this change looks like it will affect me at least a little. Going to check out the keybind section because I evidently missed a keybind that will turn you away from a mob.
    (4)

  10. #20
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I doubt the AA will have an issue with Gaze moves while looking away.

    It is probably more like Blighted Bouquet and turning away from the boss to prevent AA will no longer work
    (0)

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