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  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 100
    Offensive magics should work the same as healing magics: no matter where the target is when you finished casting, the magic will land on that target.

    And I don't like how they adjust things just because the console versions couldn't do it.
    (4)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Evangela View Post
    Offensive magics should work the same as healing magics: no matter where the target is when you finished casting, the magic will land on that target.
    This is not like healing magic works. Healing magic has no restricted angle but requires a line of sight, so you can heal people without facing them even if they stand in your back.
    But you are right, offensiv magics should only require their restricted angle for the start of the cast or less then 50% casttime.

    Btw, you are all talking about how it affects DPS, but did you think about tanks and how they are affected by this change to facetarget.
    And gaze attacks are as easy to avoid as ever...mechanics who require the char to do nothing, will be harder to avoid cause turning away won't cancel AA, so sheathing the weapon or untargeting will be the only ways to cancel your AA.
    (0)

  3. #3
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,390
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    This is actually a reasonable and good change that I am okay with.
    (0)

  4. #4
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 87
    Can we please just wait and see how it works ingame?
    First thought was: "plain stupid" and just a pvp fix effecting critical in pve... still...
    Second thought was: "does it really play as i think it will be"... thats where i have some hope left it will NOT effect pve!

    The Problem: SE is master in destroying hopes (proven in past)
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #5
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    I use legacy controls on my summoner and I'm kinda worried that it will affect my ability to use instant cast spells while I'm moving.
    (5)

  6. #6
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.

    Changes to Face Targeting System

    The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.



    How these two combined sounds to me, only the melee range people will be affected by the auto-attack disengage change to avoid gaze attacks. Casters would need to do the same if they were in melee range.
    (1)
    Last edited by Highwilds; 08-28-2016 at 11:15 PM. Reason: character limit

  7. #7
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    So let me get this straight, they let players auto-attack from any angle now and are removing any mechanics that are related to the direction in which the player is facing?

    Does that mean I can directly stare into an enemy's gaze attack if I have sheathed my weapon?
    (0)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,375
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SilkaN View Post
    Does that mean I can directly stare into an enemy's gaze attack if I have sheathed my weapon?
    No, you'd still be hit. Our weapons have become our secondary eyes.
    (0)

  9. #9
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    There's good and bad to this. Under the current system, if a melee wants to maximize their dps they have to lock target, else autoattacks cease when they are shifting from flank to rear. Locking target makes dodging aoes or noticing what's going on on the battlefield outside of close proximity to the boss (such as adds popping) difficult. So, on this front the adjustment is a positive. The negative, of course, is the whole untarget/sheath/turn away thing for dodging stuff like gaze attacks and blighted bouquet. Is this really an issue though? At the point in the game where these attacks exist, brds and mchs do not autoattack, and thus ranged players can just turn around like we've always done. Melee players need to take a step or two away from the mob and do nothing. Getting out of autoattack range is only a couple steps. There's no reason to drop target and sheath. And since these players will no longer be playing with a target lock executing this maneuver is just as fast as the unlock and turn movement we're accustomed to. In the end, this is a "wait and see" situation. This has all been rather poorly described, so we're gonna have to see it in action before we can make some definitive judgments on whether it's a good or bad thing.
    (1)

  10. #10
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 87
    I think we will replace move backward with a makro...
    Just for the notes: Many casters (including healers) are auto attacking in savage!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

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