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  1. #1
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by birdy_reene View Post
    I main bard also, and I forget what the original keybinding is (im on pc) but I have it set to button on the side of my mouse now. and it causes me to untarget the enemy and about face (turn around). I just keep the camera pointed at the enemy, as soon as the gaze attack is over, I hit tab to retarget and just have at it spraying my attacks at it. only people I could see this new feature screwing with his controller peeps.
    yeah this isn't what I'm referring to. What you're speaking of is more in regards to the auto attack change. I'm talking about how Face Target works as a game setting. Where everytime you hit a skill you will face the target so you can hit it. There is also a command /facetarget which can be bound to a key. I do not know if they are mutually exclusive or not. I don't use the command but I have the setting on in character configuration. This allows me to be on the move and soon as I hit a skill it turns me to face the target and it. (not under wanderer's of course unless using something like feint) So how does this "face target inaccessible while moving" effect this? Imagine not being able to use your straighter shot proc as you move because face target doesn't work while you're moving? Or Hell I play WAR in dungeons sometimes... I over power as I'm moving because the face target game setting (the one in character config) allows me to still hit as I dodge AoE's from packs of mobs.
    As some have pointed out in their posts they think this is reference to the command. I have to say I really hope so.
    (1)
    Last edited by Nikkita; 08-28-2016 at 05:45 AM.

  2. #2
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nikkita View Post
    -snip-.
    I still don't get what your talking about, I have face target setting on so I auto face the target when I hit a skill. They got a button that makes you automaticly about face. So all you have to do is hit it, avoid the gaze attack, then hit a skill shot (straighter arrow) and ur facing the right way again. I do this a lot. so maybe ppl just arnt used to using all the keybinds. but I have never encounted issues with what your describing.
    (0)

  3. #3
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by birdy_reene View Post
    I still don't get what your talking about, I have face target setting on so I auto face the target when I hit a skill. They got a button that makes you automaticly about face. So all you have to do is hit it, avoid the gaze attack, then hit a skill shot (straighter arrow) and ur facing the right way again. I do this a lot. so maybe ppl just arnt used to using all the keybinds. but I have never encounted issues with what your describing.
    Ok what the Live Letter answer says is that Face Target is INACCESSIBLE while MOVING. So yes as it works RIGHT NOW when you hit a skill no matter if you're moving or not you will turn and face target and said skill will hit. By saying Face Target is INACCESSIBLE while MOVING depending on what this exactly refers to, COULD mean that if you're on the run or dodging an ability that hitting said skill will NOT make you turn and Face Target and then said skill would NOT hit. But again that's why I want clarification. Because the command /facetarget or the keybind "F" to facetarget IS infact a different thing. I can have the game setting Face Target on and never touch the command one.

    You keep referring to turning away to avoid gazes and such. That is not relevant to my concern. I actually see nothing in these changes that would effect how I turn around to avoid gaze type moves or even something like blighted bouquet. My concern is only with their comment about INACCESSIBLE while MOVING.
    (2)

  4. #4
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nikkita View Post
    I'd actually like some clarification on what it means by As a bard there are times you briefly (and I mean VERY brief like maybe 1 or 2 GCD's MAX) drop out of Wanderer's Minuet so that you can still attack and move. Or I've heard of the use of Feint on MCH to do something like this as well since it doesn't make you "cast".


    If you're a PC player, I assume they're talking about the Face Target command which is by default bound to the "F" key.

    It's useful in PVP as a melee, since if you jump, you can spam F to keep your character facing towards your enemy. I think they were talking about that, more than anything.
    Feint should be untouched, and still act as the same ability.
    (0)



  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nikkita View Post
    I'd actually like some clarification on what it means by As a bard there are times you briefly (and I mean VERY brief like maybe 1 or 2 GCD's MAX) drop out of Wanderer's Minuet so that you can still attack and move. Or I've heard of the use of Feint on MCH to do something like this as well since it doesn't make you "cast". Does this mean I no longer can attack and move even out of Wanderer's? what part of the feature are they speaking of? Because there is an actual game setting and a command. Being that I'm in Wanderer's 99% of the time the auto-attack thing is rather irrelevant to me but I truly don't follow exactly what they mean by "feature inaccessible."
    I have no idea what they meant by that translation. At present, I will not only attack mid-jump to continue while running away without backpedaling, but even use the face-target key mid-leap as not to ever delay an auto-attack during movement away when out of WM. And if the line refers only to the new feature (of not needing to face target for AAs), I don't really see the point in the feature in the first place; unless you were moving away, you'd always end movement on a controller or in Legacy configuration towards your target. Now you can't AA while facing the target and moving deeper into the enemy hitbox or backpedaling out of it? What?

    Edit: If it's just that my F key would gain an internal cooldown or be unusable mid-stride, which won't be necessary except for blocking or parrying now that AAs no longer require face-target anyways, then I'm happy for the change. It could just be a lot more clear in that translation.
    (0)
    Last edited by Shurrikhan; 08-28-2016 at 08:44 AM.

  6. #6
    Player
    Avlon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    21
    Character
    Avlon Pepperdine
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    If this works like it is written, this is a horrible, God-awful change. There are already instances in the current content where gaze attacks can be difficult to avoid, particularly for ranged casters. Forcing us to disengage from target to avoid gaze is terrible. Instead of making it more complicated for everyone, just change it so that auto-attack does not work for melee unless facing target. We are going to have a ton of people getting hit with these attacks now.
    (12)

  7. #7
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Will probably see more deaths during Ozma, I guess~. You know, for those that do not sheath weapon, but only turn away to avoid the time bomb.
    (1)

  8. #8
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Neri View Post
    Will probably see more deaths during Ozma, I guess~. You know, for those that do not sheath weapon, but only turn away to avoid the time bomb.
    thats not how time bombs work.
    (4)

  9. #9
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaze3434 View Post
    thats not how time bombs work.
    What do you mean?

    I know that time bomb is not about "gaze" but "action". so if you face away there and stand still, there won't be any action coming out from you to trigger the bomb. But with the new auto attack even though you face away, your auto attack won't stop anymore, resulting in the detonation of the bomb. So you have to sheath your weapon to do this, or run out of the range of auto attack and stand still to avoid death.
    (2)
    Last edited by Neri; 08-28-2016 at 04:35 PM.

  10. #10
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Neri View Post
    What do you mean?

    I know that time bomb is not about "gaze" but "action". so if you face away there and stand still, there won't be any action coming out from you to trigger the bomb. But with the new auto attack even though you face away, your auto attack won't stop anymore, resulting in the detonation of the bomb. So you have to sheath your weapon to do this, or run out of the range of auto attack and stand still to avoid death.
    from my own experience auto attacks havent triggered me blowing up.
    (0)

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