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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100

    3.4 Changes to Face Targeting System

    The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.
    This sounds like a terrible change that is a side effect of an unecessary change (removal of facing requirement on auto-attacks), especially without a dedicated Sheathe Weapon (only) keybind.

    I'll need to think about this some more but I was wondering what thoughts others had on the matter.


    Edit:

    To clarify, as a caster my primary concern is being certain that I'm not getting hit with a gaze attack. The way things are currently, as soon as my cast resolves, I turn around and wait for the gaze to resolve. It sounds like with the 3.4 changes, I will have to turn around and sheathe my weapon. Turning around is one thing; as soon as I hit the back button, I am definitely turned around. But if I am also compelled to sheathe my weapon, I argue that I should have a button whose sole function is that it sheathes, and only sheathes, my weapon--not a button that will maybe pull my weapon back out when I want it away.

    Gaze attacks have a certain charm from being a believable mechanic -- the thing prepares to appear horrifying, the players turn away to avoid the horror. Adding the extra requirement of disengaging detracts from that charm, as would the other possible interpretation of the quoted text where one might no longer have to turn around at all, but just disengage. In either case, I'm not a fan of this coming change.
    (18)
    Last edited by Rongway; 08-28-2016 at 07:13 AM.
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The R3 button is a snap unsheath on controller, so there must be a way to do it on keyboard.
    (7)

  3. #3
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    On a keyboard, the keybind to sheath and unsheathe ur weapon is the Z key
    (8)

  4. #4
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I don't know, in my opinion it is a bit unnecessary change.
    All the gamepad players I know even the ones from my static didn't ever mention having problems with it.
    But it didn't change much for me, so if it helps others, I really don't mind.
    (2)

  5. #5
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    I'd actually like some clarification on what it means by
    The face target feature will become inaccessible while moving.
    As a bard there are times you briefly (and I mean VERY brief like maybe 1 or 2 GCD's MAX) drop out of Wanderer's Minuet so that you can still attack and move. Or I've heard of the use of Feint on MCH to do something like this as well since it doesn't make you "cast". Does this mean I no longer can attack and move even out of Wanderer's? what part of the feature are they speaking of? Because there is an actual game setting and a command. Being that I'm in Wanderer's 99% of the time the auto-attack thing is rather irrelevant to me but I truly don't follow exactly what they mean by "feature inaccessible."
    (1)

  6. #6
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nikkita View Post
    I'd actually like some clarification on what it means by -snip- Does this mean I no longer can attack and move even out of Wanderer's? what part of the feature are they speaking of? Because there is an actual game setting and a command. Being that I'm in Wanderer's 99% of the time the auto-attack thing is rather irrelevant to me but I truly don't follow exactly what they mean by "feature inaccessible."
    I main bard also, and I forget what the original keybinding is (im on pc) but I have it set to button on the side of my mouse now. and it causes me to untarget the enemy and about face (turn around). I just keep the camera pointed at the enemy, as soon as the gaze attack is over, I hit tab to retarget and just have at it spraying my attacks at it. only people I could see this new feature screwing with his controller peeps.
    (0)

  7. #7
    Player
    Avlon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    21
    Character
    Avlon Pepperdine
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    If this works like it is written, this is a horrible, God-awful change. There are already instances in the current content where gaze attacks can be difficult to avoid, particularly for ranged casters. Forcing us to disengage from target to avoid gaze is terrible. Instead of making it more complicated for everyone, just change it so that auto-attack does not work for melee unless facing target. We are going to have a ton of people getting hit with these attacks now.
    (12)

  8. #8
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nikkita View Post
    I'd actually like some clarification on what it means by As a bard there are times you briefly (and I mean VERY brief like maybe 1 or 2 GCD's MAX) drop out of Wanderer's Minuet so that you can still attack and move. Or I've heard of the use of Feint on MCH to do something like this as well since it doesn't make you "cast".


    If you're a PC player, I assume they're talking about the Face Target command which is by default bound to the "F" key.

    It's useful in PVP as a melee, since if you jump, you can spam F to keep your character facing towards your enemy. I think they were talking about that, more than anything.
    Feint should be untouched, and still act as the same ability.
    (0)



  9. #9
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Will probably see more deaths during Ozma, I guess~. You know, for those that do not sheath weapon, but only turn away to avoid the time bomb.
    (1)

  10. #10
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I don't know, in my opinion it is a bit unnecessary change.
    All the gamepad players I know even the ones from my static didn't ever mention having problems with it.
    But it didn't change much for me, so if it helps others, I really don't mind.
    The thing is people made facetarget macros (mostly in pvp) which lead to hitting autoattacks more often which was unfair to others (controller players for example). Also they removed autoface while moving because people for example popped raw intuition while spamming their macro (mostly auto with mouse) to run away while parrying everything (just a example).
    (5)
    Last edited by TiaHariberux3; 08-28-2016 at 04:35 AM.

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