Quote Originally Posted by nasomi View Post
Fixed it. If anyone else has this issue, it comes from trying to run @ 5760x1200 at 9 OR 10 general draw quality.

5760x1200 @ 8 and below general draw quality works.
5040x1080 @ 10 and below general draw quality works.

So, have to either lower resolution or lower the general draw quality setting.
General Draw Quality sets the size of the buffer for which frames are being rendered.

At a GDQ of 8 it equals your resolution, at 9 it is 1.5 your resolution and at 10 it is twice your resolution.

So a screen resolution of 5760x1200 with a GDQ of 10 would have the game render with a buffer of 11520 x 2400.
Add some AA to this and it just gets worse memory wise.