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  1. #11
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nestama View Post
    I don't mind losing, so long as I'm losing after trying my hardest (let me play the fight I can't win. Don't do another 3.1 sequence).
    Interestingly enough, the MSQ already made us go through an unwinnable battle... once. The fight before we get dragged into the Ifrit trial ended with us and the Immortal Flame soldiers fighting alongside us, being dragged away by the Amal'jaa. It's a bit silly to see our character simply put away their weapon and then get arbitrarily told via cutscene that we've lost that fight, but I wish they'd bring that mechanic back. Maybe spice it up a little this time, by making the enemy throw out a big unblockable attack that will KO us, and then have that lead into the next cutscene.

    Quote Originally Posted by Zorzi View Post
    As much as it bothers me too, I'm having a hard time thinking of how it would work, and account for class.
    The scenes in which we killed Nabby and Iggy could work. Make it a "generic" weapon, one that's not associated with any job. Although I'd be way more impressed if they actually took the time to animate unique fight scenes for all jobs, I will agree that that is a little too much to expect.
    (2)
    Last edited by Mysterysword; 08-29-2016 at 02:27 AM.