Few and far between, and even then, ultimately meaningless... We have no Astral Candescence to defend and take back, instead we get a minion vendor... Do once and forget, pretty much... Then you've got stuff that just goes off the deep end, like Odin... Besieged was a rare enough little event, but at least I could actively monitor it... Been a very long time indeed since I've seen Odin, and even the new Heavensward ones I've rarely glimpsed... Don't even get me started on the rewards or repercussions... Nothing destroys my view of a world more than what we see with Odin... Beat him? Yay, the Black Shroud is saved! Failed to beat him? Err, the Black Shroud is still saved? Wat... None of these things have particularly relevant rewards, either... Odins drop could have acted as a nice entry requirement for his Trial, in a similar manner to how 1.x Trials worked, but we apparently can't have that level of complexity in the game... Lord forbid they build a world, rather than a glorified lobby...
Wait, what? This thread is about 3.4 lore? Not my personal misgivings with certain design choices? Oh shi-! *Scrambles to check what was being discussed earlier* Oh, the guy in the mask? It's Stanly Ipkiss, duh... Excuse me while I go edit the scene where Ilberd cast Enfire... Sssssmokin'!
No but seriously, if it's not Ilberd, or someone in cahoots with him, I'd be shocked... I could see 3.4 kicking off with us returning to the events of Ul'dah and tracking Yda/Ilberd down (he is still a wanted criminal, after all), trail leads us to the rebel baseon Yavin IVin the Sunken Temple... Ifrit gets summoned, we rush to check it out, Derplander makes short work of him instead... Thancred and Alisaie show up, exposition dump that points us to Xelphatol, and the stage gets set for 3.5 and a final confrontation with Elidiboos (it's his new name, deal with it) best worst attempt at convincing me he has a point... I do wonder if Yda will return, given we'll seemingly be running into the group they've been staying with... Poor Tataru if so... She'll have to make a new outfit for Alisaie, Yda, and that other one...
EDIT
Lily Hills confirmed to be for Apartments... RIP all my hopes and dreams... You'll be missed, Hamlet Defense... Instead it looks like we're getting glorified Retainer Ventures for our exciting new Grand Company content...
Sophia preview next please? Or a trailer? This is getting depressing...
Last edited by Nalien; 09-15-2016 at 11:08 PM.
We'll likely get the trailer on Saturday, I think. Alongside the second half of the Live Letter and patch preview. That should give us a few new scraps of lore to tide us over until 3.4 goes live. In regards to the 'Side Story Preview', though, I find myself lamenting the lack of serious side quests. I won't make it any secret - I absolutely loathe Hildibrand and the 'humour' associated with him. He was funny as a one off thing but then he became obnoxious. He is popular though - but I do feel saddened that he shows up in almost every major patch (bar a few exceptions) and that we seemed to have much more variety back in the 2.0 patch cycle in regards to intriguing side quests.
The Moogle Delivery quests, for instance, fleshed out the game world and allowed us to revisit key/memorable NPC's so that we could 'catch up' with them or learn more about the game world.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
Something that could have made the beast tribes, and their primals (heck, maybe even the Garleans) feel like a creditable threat... Not through cutscenes or dialog just telling us they are, but through good old fashioned organic gameplay...
You know... "Show, don't tell" pretty aptly sums up my issues with much of the game recently... How did we go from End of an Era, to this? 2.0 was pretty much perfect, nobody ever needed to tell you Bahamut was srs bsns, you saw that he was in the opening, you saw the destruction from his rampage everywhere... When people then said he was a thread, it wasn't hard to believe... Fast forward to now, and what has Alexander done? What have any of the primals done? There are a few exceptions, but I read;
And I just can't take it seriously... What have the Ixali and Garuda actually done, what have we actually seen of them that really supports this kind of stuff? A bunch of Opo Opo are a bigger threat to Hyrstmill than the Ixali these days... Show me they're a threat, the same way Final Fantasy XI showed me that the Mamool Ja Savages were a threat... I don't think they ever said Gulool Ja Ja was dangerous in the story, they let the gameplay tell us that instead, and he was a serious threat, much more so than Garuda, or Alexander, or Odin... There were actual repercussions when he showed up, you didn't just die and respawn for a second attempt, you lost something in those battles... Sigh is that kind of subtlety and world building truly lost on modern gamers? Hamlet Defense could have been a truly amazing addition to this game, both for gameplay and for narrative... Instead they devolved it into FATEs and a bunch of pop culture references... Hamlet Defense was far from perfect, it was stuck in 1.0 after all, but the comparisons to Besieged were there, and one expected a shiny new engine to improve upon things, not the opposite... The lore of this game is really top notch, but some times I feel like I might as well just be reading a book or watching a movie, the gameplay often does very little to support it...Yet the Ixal have never forgotten that which was once denied them, and so they seek divine intervention once more─to summon Garuda and beseech her strike down their enemies. In the shadow of the First Mountain, the ritual nears completion, as a brave hero once more races against time to deliver the realm from destruction.
OK, I'm really done this time;
Last edited by Nalien; 09-16-2016 at 03:13 AM.
In all fairness, most games (especially JPRGs) are little more than glorified kinetic visual novels when you get down to it. The story advances in a single direction and failure or death just leads to reloading your last save and trying again, because failure means the world is doomed and the story can't continue.
Some games give you flex on this, but that ultimately comes down to choosing the ending - the inFamous series giving you the Hero or... Infamous endings, f'ex. Western RPGs (the Elder Scrolls series) do tend to give you more freedom in how the story advances, but ultimately all roads lead to the same ending.
Even if they did add something like what you want, the enemies would stop at some arbitrary point (i.e. Gridania's gates), meaning the threat would be just as hollow. All it would do is aggravate players who need to do content in that area - i.e. if the hostile Ixal took Fallgourd Float, it would irritate people who need to do some Ehcatl Nine dailies there but don't have the firepower to retake the settlement themselves (despite the story sometimes presenting us as such, in gameplay we are not one-man armies).
... open-world content with major repercussions story- and gameplay-wise is, regardless of personal taste or opinion, rather antiquated. If they added Hamlet Defense people would do it for the pluses, sitting around while waiting for it to start up (and get irritated by having to wait), then not touch it once they've gotten everything they want or need out of it. It would be just like the CT attunement FATEs except worse. (Cf. instanced content, which can be done via the Duty Finder with a random party or hard content with a dedicated group at any time you want until you get what you want, assuming you have the ability to clear said content. Much more convenient. That's not to say I don't understand the appeal of large-scale open-world content, but the amount of resources that would go into developing it isn't really justifiable and you'd get a lot of people irritated with various aspects of it. True of every piece of content, but remember the wise words of Kan-E-Senna...)
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
I feel that a different concept form XI would get the danger across more (as much as they can without Gameplay/Story Segregation or sacrificing player convenience). Alternate Universes showing what will happen if we failed at any point our didn't exist (Say Ifrit. Titan and Leviathan tempered and took over the starting citystates. Nidhogg battling Garuda and Ravana for control of Ishagrd. Garlemald managing to conquer Eorzea etc.)
Given what we (don't) know about the Warriors of Darkness and that Hydaelyn confirmed the existance of paraellel worlds (and that some still remain IIRC), I think that 3.4 will be a great jumping point for this concept
Player
All im going to say of the content is that people want a change, and something like campaign, something with bigger consequenses on the world than the fates currently have, would be a nice way for players with the ilvls to use their shiny weapons on, without party limits.
Last edited by Kallera; 09-16-2016 at 10:53 PM.
Ok, sophia.....
All i can say is, congrats....
Last edited by Frederick22; 09-17-2016 at 01:59 PM.
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