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  1. #11
    Player
    Aillith's Avatar
    Join Date
    Mar 2015
    Posts
    138
    Character
    Aillith Odendaal
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Everyone who has completed it has reported around 800ish fates. That seems to the average. Not 1000+

    Still. It was a tough but they gave people 2 months and you could use it to level other jobs and work towards the fate achievements in your log. Some fates even give items for beastman tribes for free materia you can trade it. Plus all the gc points.

    Im not saying I would want it again - but you if you are smart, you could make it be very beneficial.
    (1)

  2. #12
    Player
    MattAn24's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Eriladia Zeille
    World
    Behemoth
    Main Class
    Lancer Lv 55
    I call BS on 800 claim. The two in OLN, people there ALL DAY lucky to get 3-4 medals p/hr. Terrible drop rate % for 30 medals. Lower quantities weren't as bad as 30. Three times. Each.

    I also call BS on "leveiing other jobs", sure I have non-60 jobs, tons of players are max 60 on all, what's their "bonus reward" for doing that many FATEs for no exp? This event was an insult/disregard to players.

    I started *on day one*, last 3 took *as long as entire event combined*, still didn't finish. Finally cleared USAp after roughly 7-8hrs of repeating 2 FATEs one after another, barely 15 of Noko's and *zero* Bliz. 20? Sure. But 30 is ridiculous.

    Objectively unoriginal tedious "event". Plenty of others were better. FFXIII's was leagues ahead, plus actually fun unique FATEs.
    FYI, I'm studying game design. This isn't good design. Have players find certain landmarks, seek out wild Yokai/weapons (actually learn about them), give something to DO, don't rehash old FATEs.
    (1)
    Last edited by MattAn24; 10-04-2016 at 10:37 PM. Reason: Oh and GC seals, lol dat maxed seals yo.

  3. #13
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Cry me a river. The event is over, I have my weapons & mount, I managed to level one job to 50 & I did it in around 800 FATEs. Sorry 'bout it Felicia.
    (0)

  4. #14
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MattAn24 View Post
    I call BS on 800 claim. The two in OLN, people there ALL DAY lucky to get 3-4 medals p/hr. Terrible drop rate % for 30 medals. Lower quantities weren't as bad as 30. Three times. Each.

    I also call BS on "leveiing other jobs", sure I have non-60 jobs, tons of players are max 60 on all, what's their "bonus reward" for doing that many FATEs for no exp? This event was an insult/disregard to players.

    I started *on day one*, last 3 took *as long as entire event combined*, still didn't finish. Finally cleared USAp after roughly 7-8hrs of repeating 2 FATEs one after another, barely 15 of Noko's and *zero* Bliz. 20? Sure. But 30 is ridiculous.

    Objectively unoriginal tedious "event". Plenty of others were better. FFXIII's was leagues ahead, plus actually fun unique FATEs.
    FYI, I'm studying game design. This isn't good design. Have players find certain landmarks, seek out wild Yokai/weapons (actually learn about them), give something to DO, don't rehash old FATEs.
    Whilst I won't disagree on the issue of tedium and poor design, 800 FATEs is actually higher than the average. I personally completed it with around 750 and most I farmed with were around the same. Barring outliers 800 FATEs is actually rather high.

    I do think SE needs to change their reliance on RNG though. Whatever odds a drop has there will always be someone that simply never sees it. The game desperately needs a safety net that gradually increases drop rates the longer you go without see something. It would have no affect on the averages but would serve to prevent any extreme outliers.
    (0)

  5. #15
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Alberel View Post
    The game desperately needs a safety net that gradually increases drop rates the longer you go without see something. It would have no affect on the averages but would serve to prevent any extreme outliers.
    FF12 had such a system, were the drop rates increased if you killed monsteres of the same type in a row. i would like to see something like that. like drop rates of the medals increase when you finish fates in the same area.
    (1)

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