This current interview implies that SE is going to revise rotations and encounter difficulty. I am wanting an addition to that.
Global icons signifying mechanics.
Examples:Rather than one icon that leaves you guessing what action or direction is being asked. To elaborate, If I see an icon to signify a mechanic in game at level 20 in an easy dungeon, when I see that same icon at turn 11 or whenever later. That icon means to deal with it in the same way as before.
- Global tether icons for when it is meant for you to move away from party members.
- Global tether icons for when it is meant for you to move to the party.
- Global icons for any other gimmick or mechanic in game.
An echo addition for pertinent information in the moment.
http://forum.square-enix.com/ffxiv/t...=1#post3829218
The Echo is an enigmatic power that awakens within select individuals on the cusp of an Umbral Calamity[1], apparently gifted to those chosen by the Mothercrystal (though this may not be its only origin). It is believed that the Echo allows one to breach the walls of the soul[2], allowing them to resonate with the souls of others. This ability manifests in such ways as being able to see another's memories, or communicate with them a languages of which the gifted has no prior knowledge.[3] Many who are woken claim to have witnessed a brilliant starshower or heard a disembodied voice whisper, "Hear, Feel, Think." The strength of the Echo and the ways in which it manifests vary by individual—all, however, appear to be immune to the effects of Tempering by Primals. In some of a Warrior of Light's most arduous trials, the Echo manifests as a status effect, lending them Hydaelyn's strength in their times of greatest need.Currently the echo only gives players a buff when failing. What I am proposing here is the echo actually being a voice either muttered or read on screen during pivotal moments of encounters. Or you might call them the encounter gimmicks, or the make or break point in encounters. In the example below I show an example for the Bismark fight. When that pivotal moment comes, an echo speaks to your mind telling you a proposed plan of action.Although the Echo began to manifest in contemporary Eorzeans as early as 1562[4], those affected did not understand their affliction and few would speak of its effects. A year after Minfilia was woken in 1567[5], she confided in the bard, Thancred, who revealed that his presence in Ul'dah was to advance efforts to forestall the coming of a Seventh Umbral Era that his mentor believed was soon to befall the realm. His mentor, Louisoix, recognized the symptoms of the Echo and began to converse with her by letter. When Minfilia realized that she was not alone in possessing the gift, he inspired her to form the Path of the Twelve, a discreet group focused on understanding the Echo's effects and origin while using it for the protection of the realm.
The Path brought together a great number of those affected by the Echo, known as the Walkers, in an attempt to understand which of The Twelve, if indeed it was any, was awakening them and how to use their gift as it was intended. In 1572, the ranks swelled as a surge of new Walkers woke to the Echo with no apparent explanation. Soon after, when the Ashcrown Consortium's crystal trade with the Beast Tribes collapsed as the Garlean Empire poised itself to invade Eorzea, a Walker acting as a translator was brought before the primal Ifrit. When his attempt to temper them failed, he claimed to sense a divine presence on the Walker's soul, but he could not identify it.[6].
Many Walkers perished in the Calamity or vanished from the Battle of Carteneau, and the Path of the Twelve was merged with the Circle of Knowing after Louisoix's disappearance to create the Scions of the Seventh Dawn, but instances of the Echo seemed to vanish. Five years later, however, a new wave of Eorzeans began to awaken.
Some people might call this handholding. But the option could be turned on or off before starting the difficult content. It would help remind people of various mechanics, which can become daunting when multiple scenarios must be remembered. This could help bridge the gap between casual,midcore, and hardcore. An argument would be that people should research everything beforehand or that someone can explain the mechanics pre-fight or after a wipe.
There is some truth there, except that most people don't talk much in fight due to all that's going on. The battle could be too fast paced for a controller user to point out things or communicate while dodging and running rotations.
The pic below is from a tier 11 tether guide. When people say dance, that description fits rather perfectly. Only some people dance better than others. And some people can't dance well or at all.
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