Quote Originally Posted by OliviaJ View Post
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I don't know... having to grind and pray to get a Aquapolis entry to then grind and pray for a coffer to drop a single tree drop doesn't really scream "earning it" it screams instead of yet more thoughtless reward placement and complete and utter... *ahem*.

Made worse by the fact I don't give a toss about how popular they are, so if that's really why it's in the rng heap then I simply laugh at the intention. If it was up to me (being the developer) this terrible "see your neighbours and live it out like a real housing estate" thing wouldn't have been conceived and instead each garden and house would be in a nice pretty little instanced section - best part of this would of course be not having to put up with seeing them gaudy Moogle homes, yuck - but, we have this crippling system so I guess I'd just make new houses like above, of course, the current housing wards would stay and those wanting that can fight with all the others for that wonderful neighbourly ward.

(yes, I'm full of salt yet again; you know, making multi-tiered rng grinds isn't the only way to implement the acquisition of items, developers... and yes, I've almost had it with this housing system and am always in utter disbelief of their continued "handling" of it)