exactly what i am thinking. Good post. I really don't understand that direction. Ofc there will always be some gear pieces better then the other over time. But its goin way too fast and one could make gear that is more solo-friendly, the other is more for grouping etc. So every instance/content piece would have some meaning.

So far we have 2 "runthrough" dungeons that lost their meaning, 1 ifrit battle... one only... will be the same with moogle battle. And after 2.0 its all over again. New gear ,old gear is crap, i bet the balancing starts all over again....

Keeping that direction the game will by no means be able to offer more fun and challenges and quality then any other F2P mmo out there. in ffxi even after many years and most jobs at cap (before abyssea) there was so much to do, more then even hardcore gamers usually didn't manage to do. Now a casual gamer gets bored after 1 hr playing on weekends due to lack of content...