Quote Originally Posted by azura84 View Post
Generally I like to think of myself as an optimist, but this games development is turning me into a troll. I do believe the devs are working hard, it is evident in there schedules.

What disturbs me most about this games progress though is it's continuous deletion or obseletion of content and gear. Instead of repairing or providing new content for existing factions such as Brotherhood and Aegis' they release the 'Grand Companies'... pardon me but, what the hell, why not make the current Factions an existing measure in the game instead of creating more 'grand' ones.

This goes for dungeons as well, with the release of Ifrit, Ifrit Prime, and materia melding, Darkhold became almost entirely vacant. Without the ability to swap gear properly there isn't a reason to own multiple gear sets in this game. So my question is, why is FFXIV trying so hard to be unlike FFXI and more like WoW?

I quit XI because the level increase was going to destroy most of the old content, and so it did. The idea of the level increase may have been fine if all of the other content in the game was adjusted accordingly but it wasn't, and it made it more difficult for new players to enjoy when there wasn't any incentive for the veterans to help them.

The devs of XI made great efforts at giving players incentive to support new members, so why, instead of giving us seals for repeating dungeons, putting further use to guild marks, or offering balanced rewards for continuing factions, are you going in the complete opposite direction and making Bucc gear, Harli gear, Dungeon gear and most previously +3 HQ gear entirely worthless?

Also why is there such a resistance to dual-boxing, the FFEVO Windower program was a brilliant program that even seemed to stabilize your games engine. If people are willing to have multiple accounts and you're going to start charging them when your game isn't even 50% complete why should you give a whoot'n'nanny how they play accounts on your game?


Are there ANY plans to re-implement use of gear or content previously released?
Now 1st you want to know why they create Grand company but do not develop faction. The Grand company are army for each nation; which is required for the up coming war so create them is a must. Factions effect the whole continent; they are just like those Guilds in FF14, it's weird to put them in front line for war; when 1 have issue with beastmen, 1 self proclaim protector of the weak, 1 is poet. Can you think of something to link this to the war ?

2nd: vacant spot in the world is depend on players; why Gridania is so empty compare to Limsa Lominsa and Ul'dah ? people chose to for themself which one they like to fight; how can you ask them to force people in other place ? And i dont quite understand what do you mean by swap gear properly ? like you can change it during a battle ? Have you ever seen s.o able to change equipment during a battle ? You suppose to prepared before the battle.

3rd: seals, guild marks, rewards for factions; in 1 word you want easier to earn income and for what ?; it does not effect the game play, +3 HQ gear very effective specially for accessories, in all game a low level HQ item is alway useful; higher damage and def at low level allow you to try more difficult leves alone.

Finally; tell me 1 thing, why do you need to open 2 account in a same PC ? I could only see 1 result; allow power level in this game or gold farming. Tell me, is there any other reason ? people could open another char with cheaper payment, and in this game you can freely changing class so there is no real reason people would need 2 account .