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  1. #71
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Rokien View Post
    They can still have that with the instanced dungeons. I just want them to keep and to make more non instanced dungeons.
    There will be some content that isn't instanced and there are other areas in the game that are really no different than Shposhoe or w/e it is called like Mun Tuy cellars. They are a place to level and has low level NMs. I think those areas will not be instanced if they stay in the game even after it is made into zones. Then like someone else said even if areas like that get their own zones then it really won't be much different than being an instance except you have to compete for mobs etc. Hopefully strongholds will take on a FFXI-Like experience come 2.0. I would like to have a full zone that is dedicated to being a multi leveled beastmen stronghold much like Ft. Ghelsba and the other strongholds in FFXI.

    We don't know what he means fully until we get more info. of what is to come and how changes are going to effect the game world. You may get a surprise after we get more information. Also to go with this point I hope sometime around 2.0 release or before that they put a stop to power leveling so when PS3 players join the game there is actually a point to doing low level content. Currently you do not stay a low level anything for more than a day and low level content is pointless.
    (1)

  2. #72
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Moving to a system of all instances is only going to make this worse. Dungeon finder is not going to solve this problem. People get bored of instances. Especially since they are not places you can just go hang out with people and mess around. No one will be searching for the instances they are bored of on dungeon finder, so trying to use it to get that dungeon will not help.
    Of course it will help, the chance of finding like minded people across multiple servers is much higher than just your own.

    We need Dungeons that we can just be inside. Places where people will cross paths. Places where you do not get kicked out after an hour. Places that you can't "Fail". Dungeons should not always be a race against time or a proof of skill. Sometimes they need to just be fun.
    Someone else mentioned that instances don't need strict time restraints.
    Someone else mentioned that he got his party together in town and then left for the dungeon, not the other way round.

    Almost nobody I know goes to the lvl 20 dungeon with the chance they may stumble across a party.

    Just like in 11 how nobody ran to garlaige to look for a party, they stayed in Jeuno and shouted with their flag up.

    lol Jinko you just like to argue huh :P
    It is looking that way >.>
    (1)
    Last edited by Jinko; 11-10-2011 at 08:58 AM.

  3. #73
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Someone else mentioned that instances don't need strict time restraints.
    Someone else mentioned that he got his party together in town and then left for the dungeon, not the other way round.

    Almost nobody I know goes to the lvl 20 dungeon with the chance they may stumble across a party.

    Just like in 11 how nobody ran to garlaige to look for a party, they stayed in Jeuno and shouted with their flag up.
    You don't go to a dungeon to look for a party, though i've played many MMO where people do, you go there to do something and you hapen to meet people along the way. SOmetimes you have the same goal and team up, sometimes you save someones life, sometimes you just walk by another person doing their own thing. The point is in an instanced dugeon other players do not exist. You are alone, all the time. Or in the case of a Content finder you are shoved into a highly objective based situation and have to work with people you've never seen before.

    We need options, not to be forced into one kind of gameplay.

    @Dargoth

    SE has already publicly announced that "All non-instanced dungeons" will be turned into Instanced dungeons.
    (2)

  4. #74
    Player
    Dragonheart's Avatar
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    Apr 2011
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    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Well .. i prefer istancend content. They're more strategic and studied for "x number ppl" ... for example you can go to the stronghold and kill the bossess in 50.. Wow, fun right? But ppl still gets achievment from it.. With istancend/limited number dungeon, you can have really better designed content.
    (1)

  5. #75
    Player
    Lavani's Avatar
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    Oct 2011
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    Gridania
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    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    SE has already publicly announced that "All non-instanced dungeons" will be turned into Instanced dungeons.
    Thank the Twelve.
    (2)

  6. #76
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    Or in the case of a Content finder you are shoved into a highly objective based situation and have to work with people you've never seen before.
    Or you make a party with 3 other people from your LS and then get shoved into a highly objective based situation with people you know and also don't know.

    Most the time I join a random XP party I don't know anyone else in the party, on the odd occasion I may have played with one before but not enough to say I know that person.

    On the other hand almost all end game content I do is with my LS or people I know.
    (1)
    Last edited by Jinko; 11-10-2011 at 09:52 AM.

  7. #77
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    Oct 2011
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    Exactly lol, thank the 12. I feel FFXIV is aimed at suffocating those who used 3rd party programs. And Instanced Dungeons completely cuts their oxygen supply. No way will there be a repeat of the events that occurred occasionally in FFXI's king camps and various other open world NMs/HNMs' areas.
    (0)

  8. #78
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    Oct 2011
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    I hate this cross-server anti-MMO design philosophy.

    Just keep everything as non-instanced as possible as per the original FFXIV for gods sake.

    I dont want to play a stupid instanced game lobby
    (2)

  9. #79
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    Oct 2011
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    Quote Originally Posted by Xatsh View Post
    I despise the thought of the game being mainly instances... horrible mechanics for a mmo considering the genre was designed to have a whole world instead of the dungeon crawler type gameplay.

    Unfortunately if they want to have dungeon finder... you have to instance the world or it simply will not work. That is the issue with the whole dungeon finder regressionary movement WoW started. Sacrifices community, guild unity, the feeling of being in a world for ease of gameplay for those who do not want to make/find a party.

    With Yoshida's mind made up already with the want a instanced style online game to make all the casuals happy... I feel the complaining about instancing everything is a waste of time though.

    Instancing some of the game = great.... instancing all of the game = stupid design and decision making by the devs.
    Wow if even Xatsh (power fanboi) is upset, you know it's a bad idea.
    (2)

  10. #80
    Player
    Bearforce's Avatar
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    Sep 2011
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    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kiote View Post
    SE has already publicly announced that "All non-instanced dungeons" will be turned into Instanced dungeons.
    thank you SE for making instanced dungeons.
    (2)

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