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  1. #41
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    definitely more instanced dungeons.

    We can have non-instanced dungeons as long as the good stuff would be instanced.
    (3)

  2. #42
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Why should the good stuff be saved for instanced? Just curious on your logic there.
    (2)

  3. #43
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It shouldn't, there should be good stuff everywhere. In 2012 there is no excuse for any MMO to be centralized around a single content type. It just ridiculous to make every dungeon instanced.
    (5)

  4. #44
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    I am fine with both types of content however, I think the instanced dungeons should still be open dungeons, and people can still use the LFG tool to go there, but they will still be competing against other players. Also, throw in level sync so you wont have high levels coming in and trying to rampage or PL through everything.

    Either way, I'm fine with what they do and want to see both options of instanced and non instanced dungeons.
    (2)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I harber no hate for instanced content, I just find MMOs tend to lean on them far too heavilly to work around issues instead of fixing the inherent problem or even giving the community time to adjust to new content.

    Example: Strongholds were extremly popular when first released, people couldn't get many NM claims. Few weeks afterwards? It's pretty easy to get NM Claims even if you happen to run across competition it's far and few between.

    I think instancing FFXIV is SE's way to work around the knee-jerk response to new content, and shoehorn the "Cross server" dungeon mechanic into the game when it hasn't even shown a real need for it so far even with our small community I don't see many people being "Left out" of content like the Darkhold or Totorak.
    (4)

  6. #46
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I prefer to have a combination of both. Instances are fantastic for personalized content, but open dungeons/areas make it feel like a world, which to me is the most important part of a MMORPG.

    As far as the cross-server stuffs goes...personally I plan to never ever use it unless absolutely necessary.
    (6)

  7. #47
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jynx View Post
    Example: Strongholds were extremly popular when first released, people couldn't get many NM claims. Few weeks afterwards? It's pretty easy to get NM Claims even if you happen to run across competition it's far and few between.

    I think instancing FFXIV is SE's way to work around the knee-jerk response to new content, and shoehorn the "Cross server" dungeon mechanic into the game when it hasn't even shown a real need for it so far even with our small community I don't see many people being "Left out" of content like the Darkhold or Totorak.
    I'm sure that's because there was no other content. Also players shouldn't have to wait "[a] Few weeks afterwards" when new content is released because the top LS is camping a spot non stop until they get what they want.
    (0)

  8. #48
    Player
    BONKERS's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Reia Claireson
    World
    Zalera
    Main Class
    Blacksmith Lv 39
    I like instanced dungeons. More benefits on a per-player basis.
    (3)
    ミ ´_>`)

  9. #49
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Hmm.. I kinda want both. I like instanced dungeons, but at the same time, I have very fond memories levelling in XI in places like crawler's nest. It would be great if SE catered to both play styles.
    (1)

  10. #50
    Player

    Join Date
    Oct 2011
    Posts
    29
    Earlier quotes by Lavani:

    No, they need more instanced dungeons. This will help with camping/stealing bosses or training. Also it will allow more people to enjoy the game because people with lesser computers will be able to partake in content, instead of lagging in world instances because of the large concentration of parties in the area.

    I despise the thought of the game being mainly world dungeons. It's a horrible mechanic because it breeds rude players and limits the access of content to a small percentage of players.

    I'm not against world dungeons, I enjoy those as well, to an extent. But I have played many MMO's where my group will fight to the boss only to find out he's been taged, so we wait for a respawn only to have 4 other groups waiting to tag a the same boss. If we happen to get it, often times other players will try and train mobs on us to get us killed so they can claim the boss. Sometimes they fail, sometimes they are able to bring enough mobs where our healers get rushed with adds and the group ends up wiping.

    These tactics are cheap, and annoying. It comes to the point where if you wan't to get that kill, you have to be rude back to people, and try and get them killed so you can claim a boss. Overall this type of game play creates more aggression between groups of people instead of having a community where players are respectful and helpful.

    Now this is very true in fact. To me, i am voting for instance dungeons because i don't want FFXIV to be stained with botting/hacking people from FFXI. Those type of people are the worst kind. And of course grief tactics walk hand in hand with them.

    Instance dungeons will prevent these botters/hackers to showcase their flairs. And that is exactly what you want to do Yoshi-san if in order you want to have a happy online community in FFXIV.

    But of course you would naturally add non-instanced areas in the game as well and having a few NMs/HNMs run around them. But make sure Yoshi-san, the instanced dungeons gives better loot than non-instanced areas. If not, you will see non-instanced areas being camped heavily, people will be flaming on forums and the game will not be so nice like what happened in camping areas for FFXI till instanced areas was introduced. But still that didn't solve anything much.

    So it's pretty simple, you can have the best of both worlds. Having instanced areas and non-instanced areas. (I'd still want instanced areas). It's up to you devs. But the real question arises when you start placing the loot rewards. That is where the line will so crystal clearly be drawn. That will hold the balance towards the HNM & NM scene.

    For me, simple enough, add the best loot and rewards in instanced dungeons. Why i say this is because FFXIV has no place for botters and hackers and they walk around town parading themselves and letting people see that they have the best gear on them. No way.

    I would rather you obtain the best gear in an instanced dungeon where you fight real tough enemies, utilize your mechanics as you progress thru and finally face the boss, kill it and obtain the gear. Then i would say you have deservingly obtained your gear thru the hard way unlike people in a non-instanced area where they just sit down and camp the NM/HNM. Once pop, he/she claims it, kills it with overwhelming support and then blows their trumpets showcasing the gear obtained. And it is always the same people no doubt many know they bot hack their way thru. No place for this.

    Botters/Hackers would be greatly displeased reading my post. Happy gaming. I want a fair environment. I want everyone to deserve a chance at getting the best possible item regardless if it is multiples of it. Instanced and non-instanced but simple enough, rewards, loot wise, the best of it should be inside instanced areas.
    (1)

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