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  1. #1
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    Quote Originally Posted by Tempestmoon View Post
    If there is any compromise to be had. I think it would be in such an option.
    Personally I thought it was the perfect system, I have no qualms with boss battles and certain NM's being instanced. Places like Seasearpent grotto were great (Although they lacked a instanced area at the end) the BCNM areas are perfect as well going through the beastmen fort to fight the beastmen forces at the end (Instanced) even if the BCNM is a far higher level than the area it's placed it gives the developers a area to develope the content around.
    (4)

  2. #2
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Indira Cliodhna
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    Sargatanas
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    Pugilist Lv 50
    If Guild Wars 1 is an MMO, then so is Call of Duty.
    theres a reason there no monthly fee, cuz it sucks.


    well is square makes it all closed world look like they might have even less people then they have now, just like everyother mmo thats practally all instanced. they want to cater to the casuals they can and the thing to remember is casuals dont stay long they just go to the next big thing.

    thank god SE is researching the market needs instead of listening to a ffxi players delusional whims.
    the market is 80% free to play
    (2)

  3. #3
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    Seif's Avatar
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    Mar 2011
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It seems that Naoki Yoshida hasn't even played XI at all because all the ideas to this game are being copied from every other MMO EXCEPT XI.

    Open hub areas with all dungeons instanced isn't an MMO. It's a co-op game with a lesser story focus. We're basically getting the worst of both worlds here.

    And honestly as a long-time FF player I couldn't give a flying **** about forced group content. I'm sorry but i don't and that's what they got right in XI because if there was nobody to do a mission with you you could do it yourself even if it required a lot of skill & planning.

    Naoki Yoshida's hand-holding takes all this freedom away from the player and the only way you're doing anything is by waiting 3 hours for a party in barely-alive servers where everybody is either 50 or not playing.
    (5)

  4. #4
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    Corrderio's Avatar
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    Mar 2011
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    Corrderio Arseid
    World
    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Seif View Post
    It seems that Naoki Yoshida hasn't even played XI at all because all the ideas to this game are being copied from every other MMO EXCEPT XI.
    You say that like it's a bad thing
    (0)

  5. #5
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    Oct 2011
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    How come the devs think fixing the game translates to "making an entirely different game in an entirely different genre (i.e. a non MMO genre)" ?
    (3)

  6. #6
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    Instanced dungeons are fine as long as some open world content remains. Yoshida never said he'd turn XIV into PSO or something...
    (2)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  7. #7
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    Instanced dungeons become dull faster when you can just do them over and over and over and over again. Open world content doesn't have the same feeling.
    (3)

  8. #8
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    Um, I'm pretty sure Yoshida may have exaggerated a bit. We'll still see plenty of open world content I'm sure. Heck, we're getting hamlet defense in 1.21.
    (1)

  9. #9
    Player
    Forerunner's Avatar
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    Jun 2011
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    Reach
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    Character
    Danny Leonhart
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    Zodiark
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    Thaumaturge Lv 100
    Quote Originally Posted by PrettyPrincess View Post
    Um, I'm pretty sure Yoshida may have exaggerated a bit. We'll still see plenty of open world content I'm sure. Heck, we're getting hamlet defense in 1.21.
    inb4 hamlets are instanced.
    (1)

  10. #10
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    Um, I'm pretty sure Yoshida may have exaggerated a bit. We'll still see plenty of open world content I'm sure. Heck, we're getting hamlet defense in 1.21.
    I don't think anyone is under the impression that he plans to remove All open world content. The problem is he has publicly released plans to remove All Open World Dungeons. Things like Behest and Hamlet Defense(if it's actually open world), unfortunately, do not have anything to do with Adventure or Exploration.

    We need places to wander through and find a sense of excitement. Instances do not provide this experience. They force you to move at someone else's pace and leave no time for self determined amusement or community interaction. Worse yet, they are highly single serving experiences. Instanced Dungeons are almost always designed with a single goal in mind. Once the player has completed it they have no need to return(unless there is a mechanic in game that forces them to repeated the same task over and over again). The Open world experience provides a sense of freedom required in an MMO to truly embody the spirit of exploration and adventure.
    (4)
    Last edited by Kiote; 11-15-2011 at 02:49 AM.

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