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  1. #121
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Tempestmoon View Post
    Which is fine. But as they keep adding instanced dungeons some will be non-instanced. As he said "Many" not all. There will be plenty of open world content to explore as well.
    Go read the 2.0 information again. It's says and I quote "All Non-Instanced Dungeons" will be converted into Instanced Dungeons.
    (2)

  2. #122
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Having Open world HNMs and Massive PvE battles does not make up for the elimination of all Freely explorable zones. Having a series of instanced content that has enterence requirements is all well and good. Sometime, if done right(i.e. Nyzul Island) it can be very fun and challenging. But the simple fact remains that Instanced content becomes stale significantly faster than open world content. Open world dungeons allow for Community created fun on top of a significantly larger opportunity for developer made content. You can have a larger variety of content in an open world dungeon, as opposed to the Speed Run/Boss Battle content you get from instances.

    When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.

    When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.

    Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
    (2)

  3. #123
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    Quote Originally Posted by Tempestmoon View Post
    If there is any compromise to be had. I think it would be in such an option.
    Personally I thought it was the perfect system, I have no qualms with boss battles and certain NM's being instanced. Places like Seasearpent grotto were great (Although they lacked a instanced area at the end) the BCNM areas are perfect as well going through the beastmen fort to fight the beastmen forces at the end (Instanced) even if the BCNM is a far higher level than the area it's placed it gives the developers a area to develope the content around.
    (4)

  4. #124
    Player
    Bearforce's Avatar
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    Sep 2011
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    somewhere in earth
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    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ellohwell View Post
    Oh they're doing me a favour? Funny, last time I checked I wanted to play an MMO, not Guild Wars 1.
    weird, Guild wars is an MMO in definition, all you needed was competent players that know well what to do when they are doing pvp scene,s. since you played this game and you didnt experienced it then the problem lies with you seeing the game as not an MMO and lacking the skills to compete in a pvp scene.
    (0)

  5. #125
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    Oct 2011
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    453
    Quote Originally Posted by Bearforce View Post
    weird, Guild wars is an MMO in definition, all you needed was competent players that know well what to do when they are doing pvp scene,s. since you played this game and you didnt experienced it then the problem lies with you seeing the game as not an MMO and lacking the skills to compete in a pvp scene.
    Lol

    Even ignoring your atrocious spelling and poor grammar, everything you said is still pretty retarded.

    If Guild Wars 1 is an MMO, then so is Call of Duty.
    (4)

  6. #126
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If Guild Wars 1 is an MMO, then so is Call of Duty.
    theres a reason there no monthly fee, cuz it sucks.


    well is square makes it all closed world look like they might have even less people then they have now, just like everyother mmo thats practally all instanced. they want to cater to the casuals they can and the thing to remember is casuals dont stay long they just go to the next big thing.

    thank god SE is researching the market needs instead of listening to a ffxi players delusional whims.
    the market is 80% free to play
    (2)

  7. #127
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It seems that Naoki Yoshida hasn't even played XI at all because all the ideas to this game are being copied from every other MMO EXCEPT XI.

    Open hub areas with all dungeons instanced isn't an MMO. It's a co-op game with a lesser story focus. We're basically getting the worst of both worlds here.

    And honestly as a long-time FF player I couldn't give a flying **** about forced group content. I'm sorry but i don't and that's what they got right in XI because if there was nobody to do a mission with you you could do it yourself even if it required a lot of skill & planning.

    Naoki Yoshida's hand-holding takes all this freedom away from the player and the only way you're doing anything is by waiting 3 hours for a party in barely-alive servers where everybody is either 50 or not playing.
    (5)

  8. #128
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    Oct 2011
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    How come the devs think fixing the game translates to "making an entirely different game in an entirely different genre (i.e. a non MMO genre)" ?
    (3)

  9. #129
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Kiote View Post
    Having Open world HNMs and Massive PvE battles does not make up for the elimination of all Freely explorable zones. Having a series of instanced content that has enterence requirements is all well and good. Sometime, if done right(i.e. Nyzul Island) it can be very fun and challenging. But the simple fact remains that Instanced content becomes stale significantly faster than open world content. Open world dungeons allow for Community created fun on top of a significantly larger opportunity for developer made content. You can have a larger variety of content in an open world dungeon, as opposed to the Speed Run/Boss Battle content you get from instances.
    I don't know where you are getting the impression that there will be no freely explorable zones.

    I disagree that instanced content becomes stale faster than open world content. I don't see that instancing has much to do with the longevity and replayability of content.

    I disagree that you have a larger variety of content in an open world area versus a similarly sized instance. Again, whether an area is instanced or not doesn't have much bearing on what content you can put in.

    When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.
    You can be against harsh time limits, but they are not a requirement of instancing. I doubt many people would go sight-seeing in Toto-Rak or the Darkhold if they had the opportunity. How many people do you find sight-seeing in the open world areas we have now?

    When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.
    Maximum group size is an important tool for balancing the difficulty of an encounter. I think it is a tragedy to see challenging encounters turned into zergfests. But there is content like the beastmen strongholds for variable sized groups to tackle.

    Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
    I agree that it is important to meet people in an MMO. I think the best way is to have tools available to form groups to tackle the available content, instanced or otherwise. The lack of such tools in FFXIV is the game's greatest failing in my opinion. Content along the lines of behest and FFXI's Campaign and Besieged would be a nice addition to FFXIV. Aside from events like this, I'm not sure where you hope to roam and meet up with someone, except in the cities. It's certainly possible to form a pickup party at the gates of one of the beastmen strongholds, but I doubt that happens with any significant frequency in actual practice.
    (2)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  10. #130
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    Instanced dungeons are fine as long as some open world content remains. Yoshida never said he'd turn XIV into PSO or something...
    (2)
    Antipika.
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