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  1. #1
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    Quote Originally Posted by ThePatriarch View Post
    Not sure if you played ffxi..

    It had plenty of instanced raids yes.. but it also had a vast, and thriving open world side to it too.

    From Bastok to Sandy, Sandy to Windy, there was so much to explore. I mean just look at the wiki and check out all the zones, open world NM's, etc..

    From Sea, to Sky, regular zones, to every small nook and cranny zone out there.. FFXI had so much to explore in the sense of an "open world"
    lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

    I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

    And I can't think of anything. So, what's there to complain about?

    Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

    http://forum.square-enix.com/ffxiv/t...-do-you-prefer

    http://forum.square-enix.com/ffxiv/t...-point-in-time...

    http://forum.square-enix.com/ffxiv/t...FXIV-additions.

    http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
    (0)
    Last edited by Khal_Drogo; 03-15-2012 at 08:52 AM. Reason: Adding Links

  2. #2
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    Kallera's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

    I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

    And I can't think of anything. So, what's there to complain about?

    Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

    http://forum.square-enix.com/ffxiv/t...-do-you-prefer

    http://forum.square-enix.com/ffxiv/t...-point-in-time...

    http://forum.square-enix.com/ffxiv/t...FXIV-additions.

    http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    (3)

  3. #3
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    ThePatriarch's Avatar
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    Quote Originally Posted by Kallera View Post
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    I was thinking this very thing... I'm not sure what FFXI he played...

    Most of XI's dungeons were not "instanced"... ALbeit, there were many, MANY great instances (Namis, Einherjar, BCNM's, etc) but I mean think of all the FFXI "Dungeon" areas... Eldieme, Garlaige, etc etc the open world dungeon zones.. there were plenty of areas non-instanced, and they coexisted beautifully with the ones that were.

    I appreciate that we can constructively argue this point without coming to flames though. I just would like to see more than instanced raids in FFXIV, that are all the same. I would like to see a vast map, different areas with beautiful locations that make you want to play. Not power level jobs, speed craft, just to finish your AF quests and have nothing to do till next patch.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
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    Quote Originally Posted by Kallera View Post
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    OMG.......you're right lol


    RAGE ON, ThePatriarch!!!!!!!!
    (0)

  5. #5
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    ThePatriarch's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    OMG.......you're right lol


    RAGE ON, ThePatriarch!!!!!!!!
    What are you talking about, he is agreeing with my point... Stop making moot posts, unless you can bring something constructive to the table.

    Lets try to keep this thread on topic.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #6
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    Jinko's Avatar
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    Quote Originally Posted by Kallera View Post
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    All those places you mention are zones agreed much like Stongholds, they have bosses but I would hardly call them HNM's.

    I actually like the way FFXIV has its small instance party content which is seperate from other players whilst still being in the main world. (faction leve NM's for example)

    Also things like Final Job quests bosses or ZNM's in FFXI, this allows everyone their own chance with a boss without having to wait for hours for a spawn only to lose it to a botter.

    There are clearly compromises that can be made on both sides, that being said Yoshi-p seems to be in favour of mainly instance based content and I'm cool with that also.

    Quote Originally Posted by ThePatriarch View Post
    Most of XI's dungeons were not "instanced"... ALbeit, there were many, MANY great instances (Namis, Einherjar, BCNM's, etc) but I mean think of all the FFXI "Dungeon" areas... Eldieme, Garlaige, etc etc the open world dungeon zones.. there were plenty of areas non-instanced, and they coexisted beautifully with the ones that were.
    There seems to be some confusion as to what a dungeon is here, when I say dungeon I think instanced content, when you say dungeon you mean like a labyrinth zone which you have to crawl through.

    All those area's Kallera mentioned above to me are zones and not dungeons.
    (0)
    Last edited by Jinko; 03-16-2012 at 01:07 AM.

  7. #7
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    Quote Originally Posted by ThePatriarch View Post
    What are you talking about, he is agreeing with my point... Stop making moot posts, unless you can bring something constructive to the table.

    Lets try to keep this thread on topic.
    lol you misunderstood....look at my post again, dude. I was suggesting that you continue "raging," b/c I agreed too xD -take notice of the "comma" before your name. It was an "order" to carry on with your debate. If I hadn't agreed w/ you, I would have said, "kallera, rage on Thepatriarch!!" -in that sentence, kallera is the "subject," and you're the object....in MY post, you're the "subject," blah blah blah -grammar 101


    Anyway, in regards to staying on topic, this is WHY I didn't "agree" w/ you before....please read Jinko's post:


    Quote Originally Posted by Jinko View Post
    All those places you mention are zones agreed much like Stongholds, they have bosses but I would hardly call them HNM's...

    ...There seems to be some confusion as to what a dungeon is here, when I say dungeon I think instanced content, when you say dungeon you mean like a labyrinth zone which you have to crawl through.

    All those area's Kallera mentioned above to me are zones and not dungeons.

    And if that's the case, then OPEN-WORLD dungeons vs. INSTANCED dungeons is not really an issue, man. You, me, and Kallera need to be in the threads I mentioned earlier, getting more ppl on board w/ the XI/XIV hybrid (a.k.a. the only idea capable of salvaging this abomination).
    (0)
    Last edited by Khal_Drogo; 03-17-2012 at 11:12 AM.

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