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  1. #11
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Rok may have been a little overzealous in that last post, but his heart is in the right place.

    There is a Niche audience that loves games that are 100% instanced. But that is far from the Majority. If that's the game you want then please feel free to find one, but we love this game. We will not roll over and simply allow something this detrimental happen.

    The Loss of Open World dungeons is the Loss of freedom to explore. To enjoy this world at your own pace. No matter how easy they make it to get into an Instance it will never replace the experience of happening across a new zone, wandering inside and feeling that slow pull as you repeatedly wonder whats around the next corner. How far can you go in? What's at the other end? Why is this place here?

    The simple fact is the more instances they add and the easier they make it to get in, the faster and farther we move away from a world of exploration. Every Non-Instanced Dungeon they convert on the way to 2.0 is just one step closer we get to an Ul'Dah where everyone is AFK queuing for their next raid..

    (For the Record, "Public Instances" are basically the same thing. I do not mean to Imply that these Dungeons have to be seamless with the Zone they are inside of. As long as anyone can enter without level and group size requirements and time limits. I would, however, prefer they were zones.)
    (6)
    Last edited by Kiote; 11-17-2011 at 12:56 AM.

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