Earlier quotes by Lavani:
No, they need more instanced dungeons. This will help with camping/stealing bosses or training. Also it will allow more people to enjoy the game because people with lesser computers will be able to partake in content, instead of lagging in world instances because of the large concentration of parties in the area.
I despise the thought of the game being mainly world dungeons. It's a horrible mechanic because it breeds rude players and limits the access of content to a small percentage of players.
I'm not against world dungeons, I enjoy those as well, to an extent. But I have played many MMO's where my group will fight to the boss only to find out he's been taged, so we wait for a respawn only to have 4 other groups waiting to tag a the same boss. If we happen to get it, often times other players will try and train mobs on us to get us killed so they can claim the boss. Sometimes they fail, sometimes they are able to bring enough mobs where our healers get rushed with adds and the group ends up wiping.
These tactics are cheap, and annoying. It comes to the point where if you wan't to get that kill, you have to be rude back to people, and try and get them killed so you can claim a boss. Overall this type of game play creates more aggression between groups of people instead of having a community where players are respectful and helpful.
Now this is very true in fact. To me, i am voting for instance dungeons because i don't want FFXIV to be stained with botting/hacking people from FFXI. Those type of people are the worst kind. And of course grief tactics walk hand in hand with them.
Instance dungeons will prevent these botters/hackers to showcase their flairs. And that is exactly what you want to do Yoshi-san if in order you want to have a happy online community in FFXIV.
But of course you would naturally add non-instanced areas in the game as well and having a few NMs/HNMs run around them. But make sure Yoshi-san, the instanced dungeons gives better loot than non-instanced areas. If not, you will see non-instanced areas being camped heavily, people will be flaming on forums and the game will not be so nice like what happened in camping areas for FFXI till instanced areas was introduced. But still that didn't solve anything much.
So it's pretty simple, you can have the best of both worlds. Having instanced areas and non-instanced areas. (I'd still want instanced areas). It's up to you devs. But the real question arises when you start placing the loot rewards. That is where the line will so crystal clearly be drawn. That will hold the balance towards the HNM & NM scene.
For me, simple enough, add the best loot and rewards in instanced dungeons. Why i say this is because FFXIV has no place for botters and hackers and they walk around town parading themselves and letting people see that they have the best gear on them. No way.
I would rather you obtain the best gear in an instanced dungeon where you fight real tough enemies, utilize your mechanics as you progress thru and finally face the boss, kill it and obtain the gear. Then i would say you have deservingly obtained your gear thru the hard way unlike people in a non-instanced area where they just sit down and camp the NM/HNM. Once pop, he/she claims it, kills it with overwhelming support and then blows their trumpets showcasing the gear obtained. And it is always the same people no doubt many know they bot hack their way thru. No place for this.
Botters/Hackers would be greatly displeased reading my post. Happy gaming. I want a fair environment. I want everyone to deserve a chance at getting the best possible item regardless if it is multiples of it. Instanced and non-instanced but simple enough, rewards, loot wise, the best of it should be inside instanced areas.