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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80

    Rebalancing Suggestions for 4.0

    Having read the recent interview, I'm aware now that all jobs are being looked at for balancing/rebalancing. With that in mind, and within reason, let's offer up suggestions of what we the players would like, in hopes that it will be taken under consideration going forward.

    I would like to begin with Machinist:
    - No casting stance. Perhaps an ability or two can retain a cast time, but make it worthwhile at least. This would naturally apply to BRD as well. Return them to being mobile, mid/long range physical support.
    - Visually, get rid of the Gauss Barrel in favor of a "Gauss Mode" if you will. It's been universally hated by the MCH players, and can easily still be seen as a buff/stance marker if there are concerns of not being able to identify players using/not using it. In fairness, consider making the shot combo a standard, consistent one. Remove the potency of shot procs and apply it overall to the usage of the Gauss Mode, IF we simply must keep the stance as a whole.
    - Merge Dismantle and Rend Mind. They share a cooldown, they're fundamentally the same skill, and Virus is an ability that effectively does the same thing in one skill as opposed to separate skills that take up 2 slots. Similarly, Leg Graze and Foot Graze offer different debuffing effects and thus don't really need to share a cooldown. SMN's Tri-Bind and Miasma offer the same debuffs but do not share a cooldown. There is little reason for 2 separate MCH skills to share a cooldown.
    - We remain the only job in the game with no self-healing skill or access to a cross class ability of the same type. Similarly, we lack the ability to cross class a defensive skill beyond a parry increase, which currently doesn't help much at all. With Parry changes being considered, I (personally) am willing to wait and see if it proves to be a bit more effective, but because of the classes we have to pull cross class skills from, we are at a loss for damage mitigation and minor self-sustainability.
    -Improve our running animation. The weapon arm is too static, and the way it's held in motion is impractical.
    (13)

  2. #2
    Player
    Zafrei's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    134
    Character
    Thaiden Black
    World
    Odin
    Main Class
    Ninja Lv 60
    Biggest improvement they could make is a pruning of the skills. Merge similar skills and remove obsolete ones. 20+ skill rotations should really be a thing of the past, imo 12 is really the sweet spot for a core rotation, with an additional bar for consumables and situational skills.
    (26)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I would like to begin with Machinist:
    - Visually, get rid of the Gauss Barrel in favor of a "Gauss Mode" if you will. It's been universally hated by the MCH players, and can easily still be seen as a buff/stance marker if there are concerns of not being able to identify players using/not using it. In fairness, consider making the shot combo a standard, consistent one. Remove the potency of shot procs and apply it overall to the usage of the Gauss Mode, IF we simply must keep the stance as a whole.
    Something I'd like to throw out there is that MCH should have more modes available to them. I'd say get rid of Granado Shot and Spread Shot and instead add in a "Spreader" mode that reduces direct damage dealt but makes your shots AoE in a cone shape. Gauss mode could still add a cast time to shots but allow you to move while casting.
    (8)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Hum about OP points

    If you want your mobility back then you will also lose a good part of your dps
    You can have a gain without a loss that would be too easy

    The gauss barrel can already be remove visually, spread the proc damage to all would mean permanent dps boost
    Hell no !

    Meeting skill ? No, they are here because the player have to carefully choose which one he use
    Just like an ast should choose who will have his card
    And this is a skill that the bard doesn't have and make an advantage to the mch

    @Zafrei
    In which way a multi-skill rotation is something from the past ?
    That force the player to think and adapt

    No problem here
    You're merely suggesting to ease the game...

    @Duelle
    So channeling shot ?
    (2)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nekotee View Post
    Hum about OP points

    If you want your mobility back then you will also lose a good part of your dps
    You can have a gain without a loss that would be too easy

    The gauss barrel can already be remove visually, spread the proc damage to all would mean permanent dps boost
    Hell no !

    Meeting skill ? No, they are here because the player have to carefully choose which one he use
    Just like an ast should choose who will have his card
    And this is a skill that the bard doesn't have and make an advantage to the mch
    What I suggested was fair. I'm saying get rid of the casting stance, OR if we must keep it, then stabilize our combo by removing the potency increase from procs and adding it to the casting stance, making the casting stance still valid, but solving another problem in the process.
    Virus does in one skill what Dismantle and Rend Mind do in 2. There's little reason for those to be split and sharing a cooldown if using one automatically makes the other unusable, and combining them would make both hotbar space and room for another, possibly more useful skill.
    The ability to hide Gauss Barrel, currently, is for the MCH themselves. They don't see it, but it appears for everyone else still. Most MCH just dislike it entirely, so why not remove the visual entirely and simply make it a stance? In a similar vein, SMN's Dreadwyrm Trance and NIN's poisons do not have any visuals beyond their animation when activated, but are still recognized by their buff icon. I'm suggesting something similar.

    @FeliAiko - I personally can deal with the casting stances for MCH, but I'm of the mindset, either make us mobile, ranged PHYSICAL dps again, or give BRD some of the same bypasses we have. This isn't a matter of homogenizing the 2, but effectively what's good for the geese is good for the gander. And I'd rather not rely on stance switching for accessing Stun/Silence as that's something I feel is pretty clunky about NIN. Add to that, having to move into melee range to utilize the stun kinda defeats the purpose of being at range, but for the sake of balance (especially as an avid pvper) I can see how this makes sense. MCH also don't have our own Slow, we use Feint from LNC/DRG, though I think you meant Heavy? Our Bind and Heavy are really situational skills that more often than not aren't that useful in PvE, but VERY useful in PvP. If anything, I stay get rid of the shared cooldowns on skills that apply different debuffs, especially considering no other job that has both a Bind/Heavy or Stun/Silence suffers that penalty.

    I forget who mentioned the great idea with binary stances, but I already actually have a macro that does that for me on WAR. Once I turn on Defiance, from there it only switches me between that and Deliverance. Still, it's a good idea!
    (2)
    Last edited by ThirdChild_ZKI; 08-27-2016 at 02:16 AM.

  6. #6
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    @ThirdChild_ZKI

    You're right, I meant to say Heavy. As for BRD, in my view it should've had cast times applied only to the WM skills, then perhaps it wouldn't feel as clunky.
    (0)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd like to see tank damage leveled out a bit when dealing with a boss/trial. I think they should all get roughly the same sort of DPS just how they achieve it changes.

    WAR hits it, DRK debuffs it, PLD buffs his allies.
    (1)

  8. #8
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    My BRD suggestion:
    Merge all the buffs into one, all the songs into one, all the debuffs into one and scrap the Wanderer's Minuet.

    That way people will be able to focus on the mechanics and won't feel like figting their own job.
    (3)

  9. #9
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    More buttons, more fun! That's my motto.
    (1)

  10. #10
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    So long as they have a toggle that still allows BRD/MCH to up their damage without becoming too overpowered by it + free movement, sure I'm all for removing Wanderer's Minuet and Gauss Barrel.

    But if it comes down to leaving those on and us still getting the damage boost from the stances, or taking them away and making us go back to having no real constant damage boost and having to rely on buffs, then I'd honestly rather keep them in or rework them so they still limit us in some way which makes the damage boost fair to a high-mobility class :x
    (2)

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