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  1. #11
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    991
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Trial roulette no longer requires completing all the trials to unlock it.
    You just need 2 Trials unlocked and to be i90.
    (1)

  2. #12
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    Its an old fight, thats required to unlock the trial roullette, and has a mechanic that doesn't show up ever again. I'm fine with it as it is. As it stands currently, why are we trying to make something more difficult? You all act like its game changing.
    Oh, my warning wasn't about the dragons neck at all, I said I am fine with the nerf for the exact reasons that you described. My warning was to do with approving the fact of creating an environment where people don't have to fear failure. This happened with pre-50 story dungeons and it sets a precedent that people don't have to fear failure in any core content in the game, which is a saddening trend ("I wiped on Nidhogg NM, it's too hard and needs a nerf" etc.).
    (1)

  3. #13
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    Its an old fight, thats required to unlock the trial roullette, and has a mechanic that doesn't show up ever again.
    Every duty has a mechanic that doesn't show up ever again. Sastasha has bubbling grates, The Steps of Faith has Dragon Killers (different from Bismarck's), Aurum Vale has Malboro Fruit, Neverreap has tornados, I could go on.
    My point was, why have a mechanic designed to wipe the party if it doesn't wipe the party?
    (0)
    Last edited by SirBrighton; 08-27-2016 at 08:17 AM.

  4. #14
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    As much as I enjoyed this fight pre-nerf, I think it's been mentioned before that another issue (that could've been solved with ilvl sync or extending the imp debuff timer instead of nerf) that caused issues was awkward phase transitions caused by overgeared dps. More than occasionally you'd run into the issue of Ultros turning the dps into imps early (or Typhon charging up the snort late, one or the other) and the imp status falling off before Wet Plate stacks could even be used on Typhon. Battle in the Big Keep used to run into a similar issue with all party members becoming chickens at times, leaving tanks and healers helpless unless healers were well on top of things.

    So I'm not entirely sure that difficulty of the fight alone was the reasoning behind the nerf, although I do agree the nerf shouldn't have been done.
    (0)

  5. #15
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,040
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Oh, so that's what happened. I feel silly for trying to explain the old way the other day...

    It's a pity they nerfed it to the ground, because now it's kind of "empty", but at the same time, as it's been said, the mechanic didn't make much sense in the first place. It wasn't specific to this fight though : part of the "difficulty" in FFXIV comes from nonsensical and inconsistent mechanics (for example, in one of the latest interviews, they recognized the inconsistent use of icons and how they started to unify them, like the "share damage aoe" icon)

    They need to update some older fights to keep them from becoming totally uninteresting, or ridiculous. The Praetorium is a farce.
    (1)
    Last edited by Genz; 08-29-2016 at 09:42 PM.

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