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  1. #1
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100

    The Dragon's Neck Too Easy Now

    I got The Dragon's Neck for my Trial Roulette today for the first time in a long while, and I noticed that the difficulty of the trial had been reduced to the point where one mechanic is now completely optional. I know people in the past were complaining that it was too hard, but the fault lied with the players not being able to follow mechanics properly, not in the mechanics themselves.

    The distance Typhon knocks everyone back if you don't interrupt his Severe Snort has been reduced to the point where if you stand in the middle of the platform you don't get knocked off, making actually doing the mechanic pointless since it doesn't punish the group for not working together.

    I was able to clear that run on my first attempt, despite myself and others being knocked off multiple times! (it was my first time tanking Typhon and I didn't know he did a knockback without warning) This may sound selfish, but I actually preferred it when Typhon's knockback was a guaranteed wipe if you didn't do the mechanic properly, so I'd like to suggest that the difficulty of the dungeon be restored to how it used to be.

    I get that people just want to do it as fast as possible so they can continue on with the Hildibrand storyline, but that doesn't excuse them from having to follow mechanics like everyone else. I know it sucks when you keep wiping because one player keeps messing up, despite repeated attempts to teach them how to do things properly, but the content should not be dumbed down to cater to them because they're incapable of learning.

    tl;dr: Please revert the knockback strength of Typhon's Severe Snort mechanic in The Dragon's Neck to how powerful it used to be.
    (3)
    Last edited by SirBrighton; 08-28-2016 at 09:14 AM.