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  1. #1
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100

    The Dragon's Neck Too Easy Now

    I got The Dragon's Neck for my Trial Roulette today for the first time in a long while, and I noticed that the difficulty of the trial had been reduced to the point where one mechanic is now completely optional. I know people in the past were complaining that it was too hard, but the fault lied with the players not being able to follow mechanics properly, not in the mechanics themselves.

    The distance Typhon knocks everyone back if you don't interrupt his Severe Snort has been reduced to the point where if you stand in the middle of the platform you don't get knocked off, making actually doing the mechanic pointless since it doesn't punish the group for not working together.

    I was able to clear that run on my first attempt, despite myself and others being knocked off multiple times! (it was my first time tanking Typhon and I didn't know he did a knockback without warning) This may sound selfish, but I actually preferred it when Typhon's knockback was a guaranteed wipe if you didn't do the mechanic properly, so I'd like to suggest that the difficulty of the dungeon be restored to how it used to be.

    I get that people just want to do it as fast as possible so they can continue on with the Hildibrand storyline, but that doesn't excuse them from having to follow mechanics like everyone else. I know it sucks when you keep wiping because one player keeps messing up, despite repeated attempts to teach them how to do things properly, but the content should not be dumbed down to cater to them because they're incapable of learning.

    tl;dr: Please revert the knockback strength of Typhon's Severe Snort mechanic in The Dragon's Neck to how powerful it used to be.
    (3)
    Last edited by SirBrighton; 08-28-2016 at 09:14 AM.

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It's a fun and unique battle but the problem with the original difficulty is the fight giving very little clues to what you're supposed to be doing. So you have to explain it to new people, but some people just aren't good at explaining mechanics, and some people aren't good at understanding and visualising things they are told. The penalty of wiping the group if just one person struggled to understand was too harsh. We had people never gain an understanding even with practice and wipe the group several times until the party disbanded.
    (3)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    then they could reduce the amount of stacks needed to interrupt the snooze? it was 8 stacks, right? so everyone has to gather 2. i think it was possible to get 3 stacks, wich means 3 people were enough to interrupt it, but only when they were getting enough stacks. getting more than 2 was not that easy....

    i think when they change it back to a wipe if you fail to interrupt the snooze, but reduce the amount of stacks needed to interrupt it to 5, we would have a good compromise.

    what they did with the nerf of the knockback is making the whole part with the whirlwind and stacks and metamorphosis of the DDs useless. it feels like a timewaste. just waiting until the part is over and you can attack again...
    (6)
    Last edited by Tint; 08-26-2016 at 11:38 AM.

  4. #4
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100
    Exactly my point, and a good suggestion to fix the problem.
    (0)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I welcome the change, only so that I don't keep getting people that wipe over and over again while I try to get that Terra card.
    (0)

  6. #6
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    The nerf was done back when HW was released with all the other nerfs to the ARR dungeons...
    I would like they wouldn't make mechanics useless instead they can just soften them with less stacks to gain, extended enrage timers, less power per stack or more stacks needed for instantkills...
    (2)

  7. #7
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I'm okay with the nerf. It just means 1 person who knows about the nerf can carry the run. It lets the new people enjoy the fight without fear of failing.
    (0)

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    It lets the new people enjoy the fight without fear of failing.
    While I'm fine with the nerf to this particular instance (it's only hildebrand), this is a dangerous mentality to have, that helps dumb down all aspects of the game.
    (0)

  9. #9
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    975
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I was saddened by this nerf as well. As it has been stated it essentially makes the entire imp phase a waste of time.
    I think that cutting the number of required stacks down to 5 as suggested by Tint would have been a better change.
    (0)

  10. #10
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lambdafish View Post
    While I'm fine with the nerf to this particular instance (it's only hildebrand), this is a dangerous mentality to have, that helps dumb down all aspects of the game.
    Its an old fight, thats required to unlock the trial roullette, and has a mechanic that doesn't show up ever again. I'm fine with it as it is. As it stands currently, why are we trying to make something more difficult? You all act like its game changing.
    (0)

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