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  1. #1
    Player
    Raistlin's Avatar
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    Mar 2011
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    Palanthas
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    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    Magic spells damage/heal to TP?

    I would like to have TP casting spells (cure too) and some magic spells that use TP (ancients for example or something like life transfer for healers)

    Why DoM are unable to use TP if is not using your weapon to hit? i want to play Magic spells style, but too to have TP and use some good spells.



    Like this post if you WANT DoM to gain TP with spells instead hits.
    (16)

  2. #2
    Player
    Raistlin's Avatar
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    Character
    Raistlin Majere
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    Ragnarok
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    Thaumaturge Lv 90
    Like this post if you DONT WANT DoM to gain TP with spells instead hits.
    (4)

  3. #3
    Player Wolfie's Avatar
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    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Voted yes, because if they're going to insist on DOM having TP as a resource, it should not go underused/unused. Either make their primary form of play (spellcasting) affect TP, or remove TP for DOM.
    (1)

  4. #4
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Er....the way I see it, TP is a "DoW" resource and MP is a "DoM" resource. There are just a few abilities from both types that require the other resource (DoM Weaponskills, some DoW skills like red lotus).

    Also, you can currently get TP relatively easy with Siphon TP as a mage,and you can use this TP on cross class skills like the ever so useful Second Wind and Chameleon.

    Don't see any major reason to make TP easier to get or more relevant to mages as it is now, other than improving the current DoM weaponskills and adding a few more in the future.

    TL;DR: No.

    Edit:

    Quote Originally Posted by Raistlin View Post
    Why DoM are unable to use TP if is not using your weapon to hit? i want to play Magic spells style, but too to have TP and use some good spells.
    DoM is able to use TP by cross classing(you know, one of the major features of FFXIV / the armoury system); in fact, the whole point of mages having TP in this game is to allow then to use DoW TP skills and the odd mage weaponskill. Like I've already said, I see no reason to change this, neither do I see any need to make mages obtain TP by using spells, since we do not need it that often to justify this kind of 'boost'.

    Inb4 jobs will lock you from using DoW moves, jobs will still allow cross classing, it will only be much more limited. I highly doubt you will be locked out of using all and every DoW TP ability on a mage job.
    (2)
    Last edited by AdvancedWind; 11-09-2011 at 01:53 AM.

  5. #5
    Player
    Raistlin's Avatar
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    Character
    Raistlin Majere
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    Ragnarok
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    Thaumaturge Lv 90
    siphon TP once every minute to get the same ammount of TP like DoW with 1-2 autoattack hits.

    Is not like i asked for all spells that only use TP, i am saying that i want some spells that use TP and MP too.

    For example:

    CON uses Fire II -> 150 dmg -> 400tp -> -20mp
    CON uses Lightning II -> 167 damage -> 430tp -> -20mp
    CON uses Fire II -> 75 dmg (part resist) -> 200tp -> -20 mp
    CON uses Cure II -> 300 hp healed -> 500tp -> -75mp
    CON uses Cure II -> 300 hp healed -> 500tp -> -75mp
    CON uses "Life Transfer spell" -> 300hp moved from CON to GLA -> -1000tp
    CON uses Drain II -> 200dmg drained -> -1000tp -> -90mp
    (0)
    Last edited by Raistlin; 11-09-2011 at 01:58 AM.

  6. #6
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Raistlin View Post
    siphon TP once every minute to get the same ammount of TP like DoW with 1-2 autoattack hits.

    Is not like i asked for all spells that only use TP, i am saying that i want some spells that use TP and MP too.

    For example:

    CON uses Fire II -> 150 dmg -> 400tp -> -20mp
    CON uses Lightning II -> 167 damage -> 430tp -> -20mp
    CON uses Fire II -> 75 dmg (part resist) -> 200tp -> -20 mp
    CON uses Drain II -> 100dmg drained -> -1000tp -> -90mp
    Kay got it.

    But why do we need that? How would that be beneficial to mage gameplay? You're just giving an extra bar to look at and maybe forcing us to use phantom darts more often just for the sake of using TP.

    Also, I hardly see any sense in wasting TP on spell casting...then getting TP back when it connects.
    (1)
    Last edited by AdvancedWind; 11-09-2011 at 02:01 AM.

  7. #7
    Player
    Jinko's Avatar
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would actually like them to completely remove MP from DoW and TP from DoM.

    Sure all the DoW that use cure and protect will cry a river but the armory can go to hell for all I care. :P

    I'm sure Paladin will get its own healing skill similar to Second Wind.
    (0)

  8. #8
    Player
    Cycloptichorn's Avatar
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    Sep 2011
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    Ul'Dah
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    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Second Wind! It doesn't matter if they call it an 'ability' or a 'spell.' It's the same thing.
    (0)

  9. #9
    Player
    Raistlin's Avatar
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    Raistlin Majere
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    Ragnarok
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    Thaumaturge Lv 90
    But why do we need that? How would that be beneficial to mage gameplay? You're just giving an extra bar to look at and maybe forcing us to use phantom darts more oftne just for the sake of using TP.
    Remove physical attacks like darts to obtain TP. So darts spams solved, no need engage.

    Dont seems too complex to me to attain some TP before use X special spell. Melees have to attack from sides, behind, tank to face mobs around, check on links or pops and voke them too changing targets, etc. And for mages is too complex to use TP?

    What mages win with this? Versatility not only see mana and cast.
    (0)

  10. #10
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Raistlin View Post
    Remove physical attacks like darts to obtain TP. So darts spams solved, no need engage.

    Dont seems too complex to me to attain some TP before use X special spell.
    It's not complex as much as it is rather redundant to have multiple resources (three if you count spells cast from HP) for magic in the same way that is also rather redundant to make many DoW skills that use up MP.

    It's not complex to use TP and MP, it just makes you wonder why even bother doing that.

    Quote Originally Posted by Raistlin View Post
    Melees have to attack from sides, behind, tank to face mobs around, check on links or pops and voke them too changing targets, etc.
    And mages have to manage their MP pool, position themselfs out of harm's way while still being able to quickly aid a party member or attack the mob, watch buff / debuff timers, backup healing, etc, etc.

    The devs could also make elemental affinities more useful and mages have to consider elements. Make more spells only work on special conditions (like gravity - or was is that other bind spell whose name I forgot? - only working on mobs that are moving when hit). Have some spells also change effectiveness when attacking from certain positions.

    There is room to increase micromanagement, complexity and allow higher battle dynamics without plain and simply adding TP cost to spells. It's like some RTS game adding an extra resource just for the sake of having an extra resource instead of adding more unit formations or unique unit abilities.

    Quote Originally Posted by Raistlin View Post
    And for mages is too complex to use TP?

    What mages win with this? Versatility not only see mana and cast.
    See the rest of my post for answers. And once again I have to remind you that TP is already darn useful for cross class skills the way it currently is.
    (1)
    Last edited by AdvancedWind; 11-09-2011 at 02:20 AM.

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