Quote Originally Posted by loreleidiangelo View Post
All they need are enough people to buy the item to cover the cost of developing the art assets or whatever for it. In my experience, that is not a huge amount of money. If only 1,000 people bought cash shop stuff at SE's prices it would still turn a profit, and 1,000 players is like .2% of the playerbase. Meanwhile, the other 499,000 don't like the shop but don't unsub over it, so the shop is "profitable", thus the shop stays. But if 50,000 people cared enough to unsubscribe over it, then the executives at SE might re-think their addition of it.

Do you understand the point I'm trying to make with this? It doesn't take a huge number of people buying Mogstation stuff for the store to be "worth SE's time". Someone even posted a Lodestone scrape that PROVED that not many people were buying the Mogstore stuff (highest was EB with like 11% of players buying at least the $10 version), and yet they keep adding more and more crap to it.
Yeah, you kinda hit the nail on the head with that. The person you quoted is right, but in an unfortunately unrealistic way. It is voting with your wallet to not buy from a cash shop, but it doesn't need many buyers to prove itself profitable.

It's sort of like RMT on that matter, where while a significantly large majority of the player population do not participate in it, the fact that they spend little to no money being around is enough for them to justify their presence from a handful of buyers.