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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Musashidon View Post
    he was using a game that would be more suited for his cause than a point against it which struck me as odd.
    While my over-arching point is micro-transactions aren't always good for games it was a direct contrast to your statement that more money = more everything.

    Mighty No.9 was a game that took all that extra money and mismanaged it so poorly that they released a game that was far more mediocre than the budget they raised would be expected. The issue for them was they over-promised what they could deliver and porting to every system possible killed the project mainly, but they mostly blame it on the larger budget they had as it made them focus on more than they could deliver.

    It's in stark contrast your opinion that money makes things better, where the game itself failed because it tried to make it follow your exact words.

    More Money = More everything.

    You also underestimate how far 4 million can take a small development team that doesn't have to worry about overhead costs as much as a publisher backed studio, the game was tiny for the budget they had, looked terrible, played terrible, and as such was received terribly. All that money didn't help them and by their own words hindered them. I wont get too into it unless you really want me too but 4 million for a kickstarter game is amazing and we have seen far better games come out of less.

    Wasteland 2 is a good example a 3 million kickstarter that released a great game, and even released a free upgrade to the game that enchanced the whole game with a entirely new engine. The same thing happened with Divinity original Sin, a mere 900k and they revamped the whole game for free. So 4 million for a mediocre game full of mismanagment and blunder is a good case for money not being the best solution to making a good game. A tight budget can actually help more often than not as it makes the developers make sure everything they do counts. Not that I think any of the cash shop money is going into FFXIV anyways.
    (3)
    Last edited by Jynx; 08-26-2016 at 02:56 PM.

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jynx View Post
    snip
    the extra money let them put it on more consoles, which to many is seen as a bad thing.
    they released a game with in all their honesty was what they thought everyone would like, this has less to do with money than with people outright not liking what was made.
    while they could have managed things better it doesn't instantly mean that it would have end up better than it did. (this goes back to how you look at it)

    be it a kickstarter or a real company a game is a game, there will always be bad/good games that had little funding and bad/good games with lots of funding. it's a risk no matter what.
    (1)