While my over-arching point is micro-transactions aren't always good for games it was a direct contrast to your statement that more money = more everything.
Mighty No.9 was a game that took all that extra money and mismanaged it so poorly that they released a game that was far more mediocre than the budget they raised would be expected. The issue for them was they over-promised what they could deliver and porting to every system possible killed the project mainly, but they mostly blame it on the larger budget they had as it made them focus on more than they could deliver.
It's in stark contrast your opinion that money makes things better, where the game itself failed because it tried to make it follow your exact words.
More Money = More everything.
You also underestimate how far 4 million can take a small development team that doesn't have to worry about overhead costs as much as a publisher backed studio, the game was tiny for the budget they had, looked terrible, played terrible, and as such was received terribly. All that money didn't help them and by their own words hindered them. I wont get too into it unless you really want me too but 4 million for a kickstarter game is amazing and we have seen far better games come out of less.
Wasteland 2 is a good example a 3 million kickstarter that released a great game, and even released a free upgrade to the game that enchanced the whole game with a entirely new engine. The same thing happened with Divinity original Sin, a mere 900k and they revamped the whole game for free. So 4 million for a mediocre game full of mismanagment and blunder is a good case for money not being the best solution to making a good game. A tight budget can actually help more often than not as it makes the developers make sure everything they do counts. Not that I think any of the cash shop money is going into FFXIV anyways.

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