

well this is a hypothetical argument based on different views of the situation, so the idea of cutting budget even if a game is doing ok/good isn't impossible but would go against the business model of you put in money to get money.Then you would need to know what "Bare minimum" is, and also by extension know that Square Enix isn't cutting the budget anyways while siphoning off cash.
The cash shop "Supports" Square Enix, nobody can deny that, but how it effects FFXIV is anyones guess we can't confirm or deny if it's good or bad.
but how can more money be a bad thing?
How can it be a good thing if it's hypothetically not going towards the game itself, as I explained above it's very possible (Given how game publishers have been this last decade) that high sales of micro-transactions are actually hurting the games development rather than assisting it.
This is the same company that has split parts of it's games off as "DLC" Look at Dues Ex, hell they are splitting the FFVII reboot into multiple "Episodes" so they can get more money out of it instead of making a single coherent game.
There are tons of ways money doesn't equal quality, especially in the corporate world.
-------
Yeah more money = more of everything. We obviously have a differing opinion on the industry as a whole let alone the state of FFXIV or the cash shop.Originally Posted by Inafune
"It's better than nothing"
Last edited by Jynx; 08-26-2016 at 10:03 AM.


making dlc and splitting ff7 remake doesn't it's a money grab (doesn't mean its not either) it's all about the intent (which we can only assume)
looking at dlc as part of the game and being sliced up deliberately to make money shows it in the light of bad while looking at it as it was made as extra that would have never been made shows it as extra content you can buy if you found the game fun enough/dlc good enough to buy.
ff7 is in parts to be able to make it to its full potential ( could always be a money grabbing lie) it lets them fully focus on one part in detail at a time and lets them slowly bring it out over time, it also lets them gauge if they are making it in a way players like instead of spending 10 years on the whole thing if part one flops it's less time/money/resources wasted on a project. (ff7 isn't a small game to begin with let alone with the ideas they say they want to do)
no amount of money =quality but it does = quantity, quality is based on peoples opinions/if the company actually intends to make a good game.
but more money = more of everything
yet he never said *better than nothing* i don't see how this is some giant argument against money = more (he even took full blame for the whole thing)
mighty number 9 only had 4 million to go off of which is very little, and they didn't even give it lots of micro transactions.
all it shows is good hearted people can flop.
Last edited by Musashidon; 08-26-2016 at 10:30 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


