Yup, exactly what I was getting at.You mean, to have a "display all" option to bring up all existing U.I. windows, even those that aren't active (and hence hidden) at the moment, so that we can arrange and lock their positions in desirable spots before they actually pop up later?
If yes, I totally support this.
I would also love to be able to assign positions for stuff like the mid-screen NPC dialogue box and inventory/equipment windows.
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