What made you decide to buy and play FFXIV ARR/HW and Stormblood?
White Knight Chronicles - which I was playing regularly along with a bunch of others - was killed by it's publisher about a month before the phase 3 beta for FFXIV ARR started. FFXIV looked like the most likely replacement for the kind of fun I had in WKC, so I joined the beta, and never looked back. Heavensward and Stormblood are simply continuations of FFXIV ARR, so of course I got them.
What made you decide that race for your first character and how did you pick your characters name?
Well, Miqo'te because they are Miqo'te. I am a cat person in real life, I love Nekomimi characters in Anime and Miqo'te females make very pretty characters. Also, Nekomimis.
Well, Kosmos is a tribute to Kosmos, my character in WKC who was in turn a tribute to KOS-MOS from Xenosaga.
Here is Kos in White Knight Chronicles (darker blue hair because light blue sucked in WKC);
and Kos in FFXIV along side her inspiration from Xenosaga;
What was your starting city? and Why did you pick that city first?
Ul'dah because I wanted to start as Gladiator, and after the beta I felt comfortable there. As it happens, I really like the story of Ul'dah, and the focus on helping the poor and refugees. In Xenosaga, KOS-MOS was a defender for Shion, loyal to a fault and despite being a 'machine' KOS-MOS had great heart and compassion. In FFXIV Kosmos is a defender of the people, the down trodden and the weak, she's sworn to protect Nanamo the Sultana of Ul'dah and considers The Flame General to be a personal friend. Kos would do anything required to protect Nanamo, Ul'dah, the people of Ul'dah and all those seeking succor within her walls.
What is your Favorite location/area?
Coerthas central Highlands - I love the snow, the quality of the lighting, and the quiet feeling you get tromping through the snow.
The Mist/Costa Del Sol because...well, lots of reasons; I like the beach and the sound of the ocean, I like wading in the water, Kos looks great in bikinis, what more need be said.
Name one of your favorite moments in this game...
My eternal bond with Hinagiku, my wife IRL. It was wonderful.
Also, when my Free Company and it's gaggle of members saved and earned enough gil to purchase a medium house in the Mist during the first round of Housing. I've never been more proud of a group of people supporting each other and working together to earn something like that.
What is your favorite Seasonal event/ Special Event?
It's hard to pick just one. I always appreciate and enjoy the Rising, and Little Ladies Day brings something different to Eorzea, something that is not the conventional MMORPG thing, something not about combat or armor. Little Ladies Day brings whimsy and fun, along with 2 dollops of Kawaii.
What is your favorite Job and why and whats the most funniest thing that has happened to as that Job?
Paladin. I like being an anchor or rock on which people can depend. I like being a knight in shining armor and I love the Sword and shield aesthetic. Not sure what the funniest thing that has happened is, but one of my best moments was beating Titan HM the first time, and nailing the interruption of Tumult. Very satisfying to see the run go smoothly because I could mitigate so much damage so effectively.
What is your favorite mount and why?
Bomb Palanquin, I can't honestly say why, it just is. I do like the way Kos rides the bridal Chocobo side saddle, but the Bomb Palanquin is just the best.
What is your favorite minion and why?
Namamo of course, and why not. She sits on my shoulder when the Flame General is not around, also Fat Cat and Gaelkitten.
What is your favorite dungeon and why?
Normal mode Temple of Qarn. There are puzzle mechanics, and optional areas and bonus mechanics to play with. those things make it more interesting that most dungeons to me.
Original Wanderer's Palace and Amdapor Keep.
Has the game lived up to your expectations? If not why?
Yes, it has.
What would you like Naoki Yoshida san & his developer team to add to Final Fantasy XIV ARR to help improve it and make it even better than what it already is?
Dungeons need something, or rather we need a new type of dungeon. PoTD was an attempt to add a Rogue-like area to FFXIV, and I applaud the attempt, but I think what we need is dungeons that not only have replay value, but that play a bit differently each time. I'm thinking larger maps, multiple paths, roaming monsters and mini-bosses, logic puzzles, random encounter and monsters that are interesting to deal with instead of straight tank and spank every time. The Wanderers Palace (original normal mode) and Amdapor Keep are nods in the right direction, as are dungeons like Qarn, Aurumn Vale and Pharos Sirius. We need dungeons that encourage us to play, not speed run.