Agreed... range in this game is first of all too short in almost every instance... for my gladiator to be able to throw a knife at a mob i need to be close enough to aggro it naturally... at which point why am I even bothering?

Height difference penalties need to be toned down and actionable distance from the mob for spells and ranged abilities needs to be adjusted...

I realize this could be a carry over from the initial plan for class differences, (each class has a specific range of action.) but if so it needs to be revised.