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  1. #21
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Instead of the same flat layout, let us use the jump command and ascend and descent floors for more exploration. Using boxes or broken floors and not just stairs.
    (2)

  2. #22
    Player
    decoy_effect's Avatar
    Join Date
    Jan 2014
    Location
    U'ldah
    Posts
    25
    Character
    Ragnar Storm
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Based on their past changes - hunts and raids for example - more HP, more damage, some completely off kilter dps check on boss(es). SE will be yelled at for uninspired design and the "difficulty" will be hated on by the community, which SE will in turn nerf the content within 3 weeks.
    (0)

  3. #23
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MihaelB View Post
    Sweet Leviabeetus. o.o And I thought our Mimiception was bad. Chest was a Mimic, killed it, dropped a chest, chest was a Mimic. TWICE.
    (1)

  4. #24
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    With soloing being a function of PotD, floor-wide draining debuffs are probably out of the question. Hell, even for most groups without a healer, it'd be out of the question, assuming the mobs become harder/longer to kill.

    Quote Originally Posted by decoy_effect View Post
    Based on their past changes - hunts and raids for example - more HP, more damage, some completely off kilter dps check on boss(es). SE will be yelled at for uninspired design and the "difficulty" will be hated on by the community, which SE will in turn nerf the content within 3 weeks.
    Probably. That's generally where negative feedback falls short, unfortunately. They express a dislike, say what it is that they want, but don't give any clues as to how they expect their (acceptable) wants to be achieved. Then there's the part that I'd argue practically all wants out of combat specific content aren't achievable. Not referencing the system (e.g. change of stats, dodge rolls, etc), but rather the actual content of PotD itself.

    The best they could realistically do is throw in gimmick mechanics here and there that exists in some way already, be it on XIV or games we might be familiar with. Maybe (for some unusual reason) an LoV-type segment where you control a small simulated army, a WoW Karazhan Chess segment, object use like Gobwalkers or cannons, etc. Maybe some floors would mandate the transformation items to sneak by otherwise unkillable (or difficult to kill) mobs... although stealth and finesse type of actions are something the majority of people on this game would fail miserably and constantly at. Even with the gimmicks, it's guaranteed people will complain that it's boring to repeatedly do (as though there's anything in history that isn't boring or unwanted if you do it too much too fast) or they just outright don't like it for whatever noteworthy or petty reasons it may be.
    (0)

  5. #25
    Player
    Whiteprincess's Avatar
    Join Date
    Jul 2013
    Posts
    131
    Character
    White Princess
    World
    Balmung
    Main Class
    Conjurer Lv 50
    would be nice if those head statue pop 4x and each needed to split them or they blow up for some teamwork action. odds are nope... cuz its solo able.
    Ya it would be nice if the dungeon had a puzzle step to do or objects that move on the Z axis instead of the map being flat.
    Or a boss fight where all 4 of the members take turn and become a monster to do a mechanic on the boss.
    QoL fun fix. when you turn into a toad you still dont do dmg but can spit a debuff on targets or move slower/jump very far. sometimes its the little things that are fun, like how I enter VA and start jumping then it becomes contagious and everyone starts jumping around me while heading to the boss.
    (2)

  6. #26
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Whiteprincess View Post
    would be nice if those head statue pop 4x and each needed to split them or they blow up for some teamwork action. odds are nope... cuz its solo able.
    well the bosses i will expect to begin to get raid tier mechanics, thats where the difficulty can be done for them, what youre describinb, sounds like a5, i wouldnt be surprised if they threw something in for a BOSS.

    Heres what I expect for potd going by what we have already:
    Next jump will give stronger weapon, +60 +60 required probably for "high padjali" (i250-260 my guess)version.
    Enemies just being ramped up, more traps, more mimics, new room debuffs
    weapon level probably required to 30/30 before entering the next 50 floors(now the grind is gonna be super painful after every clear)
    Then probably another jump where the weapon will require +90 +90. (270ish) This assumes that theyre going beyond the 3.55 model were expecting, which was mentioned there might be more patches numbers than was in arr, maybe not.
    (0)
    Last edited by ADVSS; 08-25-2016 at 10:46 AM.

  7. #27
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I would like floors where maybe one room has a poison "lake" before it which can insta kill you and you can take different roads to get to the other side. Maybe someone can change into a succubus and fly over it and change back to get the treasure chest (and need another one to get to the other side again ) or maybe if a dragoon can time their jump very well they can manage to jump over it or if you have none of that there would be a device in another guarded room which you can activate and get a bridge. Or make rooms with different hazard conditions. One room has parts with ice all over the floor and you need to be really careful there or maybe one has a river with lava and you need to kick some big rocks into it to get over that...

    But in the end it will probably be just rooms with stronger hitting monsters and maybe even more of a time limit..so that its near impossible solo if you can not time it right..(yes I dislike the time limit :X)
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #28
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Palace of boredom floors 51 to 200 <.<
    (0)

  9. #29
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    It's quite telling when the community has an attitude that rolls it's eyes when content gts announced.

    I'm not saying this is our fault, I am saying SE needs to step up it's game and deliver fun and interesting content.
    (0)

  10. #30
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Underdog2204 View Post
    It's quite telling when the community has an attitude that rolls it's eyes when content gts announced.

    I'm not saying this is our fault, I am saying SE needs to step up it's game and deliver fun and interesting content.
    To me Potd does its intended job well - it lets new players level and catch up, play with veterans, it breaks the trinity system, it does have more duneon elements than dungeons, stuff like traps, treasure. Its fairly decent for levelling up to 50, and its an amazing source of EVERY tomestone(not just poetics and esos, or eso and lore) at 60, on top of that incentive you get a weapon that is pretty strong for now. Yes you can grind lore, do city and get a 240 weapon now, but you have to grind midas and weeping city to get that weapon, this is different content, of course the battle system isnt going to change or anything crazy. But yeah most of us who have seen this sort of stuff, know that improvements are usually really minor
    (2)

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