Paladin is the only job in the entire game that cannot use Area of Effect attacks or heals, as a weapon skill (global cooldown.)
Black mage received a change because of turn 9, due to its supposed high demand of movement, and the jobs ability to do damage based upon that demand..
Paladin should get a change because flash does absolutely 0 damage and its paladins sole, singular, area of effect enmity generation. There is a broad demand to do damage in this game, and Paladins should get a change based on that demand as well. There is circle of scorn, but thats like saying black mage has scathe, and scathe should be its main source of damage in turn 9. Which is absurd. Dont go there.
Sorry, I like to forget most of the players and developers are from World of Warcraft, not Final Fantasy. Yoshida even told the development team to play World of Warcraft for inspiration. Calling it the Active Time Battle is not accepted. Same for Medica being called Medica instead of Curaga. I'm just a traditional Final Fantasy fan, and "waiting to do an action" in Final Fantasy is called "Active Time Battle" which in this game its called weaponskills. (Read "delay" on the menu.)
In 1.0 Paladin had War Drum. It was an area of effect attack.
In 2.0 and even 3.0 paladin still lacks an area of effect attack as a weaponskill. (Global cooldown.)
Simple fix.
Remove Circle of Scorn and give War Drum.
Change flash into a real spell.
PLD level 8
***War Drum***
Spell:
Delivers an attack with your shield at a potency of 90 (or 100) to all nearby enemies.
Additional Effect: Increased Enmity
Cast: instant
Recast: (weaponskill time)
MP: (707 at level 60)
Range 0y
Radius 5y
PLD level 50
***Flash***
Spell:
Delivers blinding light damage with a potency of 100 to all nearby enemies
Additional effect: Increased enmity
Additional effect: Damage over time Potency 30 Duration: 15s
Additional effect: Blind Duration 12s
Cast: Instant
Recast 25.00s
Range 0y
Radius 5y
Effectively switching the effects of Circle of Scorn and Flash, but changing Circle of Scorn to War Drum.
Flash would deal the damage that circle of scorn used to do, and put it on the same timer as circle of scorn. (Anyone worried that paladin would then deal too much damage for area of effect in relation to warrior or dark knight, the simple solution would be that war drum does only 90 potency or something along those lines.)
This not only fixes the uselessness of flash (besides only just generating threat and *sometimes* blinding enemies) but also gives paladin its much needed area of effect attack.
Thank you.